Full notes
Full Riot Street update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
- Server
Riot Street changes
Players will no longer be teleported on initial spawn in match
Fixed bug with decals rendering on certain player meshes
Flipped the rails around on the SVD and Ak47
Fixed bug with being able to float after vaulting
Improved vaulting to better support going through tight windows
Added max texture resolution graphics option
Removed weapons and scopes that shouldn't be in game
Fixed crash when loading to the main menu from a missing widget in the package
Fixed crash when loading a map due to invalid save data in the inventory class
Fixed bug with vault not being replicated properly on clients
Re-enabled auto refresh when first opening the main menu for the server browser
Replaced the old android icon with updated image
Replaced pf din text pro light fonts with pf din text pro regular
Moved the M4 to a sidearm instead of primary weapon
Fixed bug with incorrect fire mode icons on the HUD
Fixed bug with the G18 not playing reload animations when in automatic fire mode
Adjusted ADS offsets for all weapons
Renamed some loadout menu headers and updated the default values to be more proper
Fixed multiple weapon animation rotation issues
Source
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