HomeGamesUpdatesPricingMethodology
Steam News21 December 20187y ago

22 December patch

Players will no longer be teleported on initial spawn in match Fixed bug with decals rendering on certain player meshes Flipped the rails around on the SVD and Ak47 Fixed bug with being able to float after vaulting Impr

Full notes

Full Riot Street update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions5 changes2 removals
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
  • Server
removedPlayers will no longer be teleported on initial spawn in match
fixedFixed bug with decals rendering on certain player meshes
fixedFixed bug with being able to float after vaulting
changedImproved vaulting to better support going through tight windows
addedAdded max texture resolution graphics option
removedRemoved weapons and scopes that shouldn't be in game

Riot Street changes

removedPlayers will no longer be teleported on initial spawn in match
fixedFixed bug with decals rendering on certain player meshes
fixedFixed bug with being able to float after vaulting
changedImproved vaulting to better support going through tight windows
addedAdded max texture resolution graphics option
  • Players will no longer be teleported on initial spawn in match

  • Fixed bug with decals rendering on certain player meshes

  • Flipped the rails around on the SVD and Ak47

  • Fixed bug with being able to float after vaulting

  • Improved vaulting to better support going through tight windows

  • Added max texture resolution graphics option

  • Removed weapons and scopes that shouldn't be in game

  • Fixed crash when loading to the main menu from a missing widget in the package

  • Fixed crash when loading a map due to invalid save data in the inventory class

  • Fixed bug with vault not being replicated properly on clients

  • Re-enabled auto refresh when first opening the main menu for the server browser

  • Replaced the old android icon with updated image

  • Replaced pf din text pro light fonts with pf din text pro regular

  • Moved the M4 to a sidearm instead of primary weapon

  • Fixed bug with incorrect fire mode icons on the HUD

  • Fixed bug with the G18 not playing reload animations when in automatic fire mode

  • Adjusted ADS offsets for all weapons

  • Renamed some loadout menu headers and updated the default values to be more proper

  • Fixed multiple weapon animation rotation issues

Source

Steam News / 21 December 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.