Full notes
Full Rikua update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
Rikua changes
Stiff Ballerina's April 2026 Roadmap
SFX/Music:
Changing the music for The Slums and Bootcamp Mission.
Adding at least 3x songs per level to reduce loopable songs probability.
Increase and change Sound Effects for various Rikua's weapons and attacks (claws, and heavy sword) - currently low sounds, null or requiring improvement.
Increase and change Sound Effects for various enemies weapons and attacks - currently low sounds or null.
Lights And Optimization:
Various lights present errors on Medium Graphic Quality Settings: Optimization of lights when in Medium settings is turned on.
Review each Game Quality Settings.
Unlock Platform when finishing Bootcamp and Slums missions:
New platform and meshes will appear when finishing Bootcamp and Slums missions when finishing the level in ranger and diamond ranking.
New guides will show up when finishing each of the missions in each of the levels.
Loadings when going to the Hub:
After game over, loading screen (Running Rikua) currently don't show up. Adding the loading screen will prevent players from thinking the game has frozen.
Boons and New Weapons Level Up:
Three boons will be changed. Weapons in the Weapons Lounge will have different upgrades.
And with your feedback, much more updates to come!
Source
Changelog.gg summarizes and formats this update. How we read updates.
