In this update4
Full notes
Full Rikki Kuu update
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What changed
- Gameplay
- Balance
- Maps
Rikki Kuu changes
Torpedoes
torpedo trail made slightly more prominent.
torpedo indicators simplified to colored distance markers only, for now.
torpedo full acceleration now held for 75% of the travel phase.
armed torpedoes will now thrust-vector towards drones they choose nearest to their line of sight.
torpedo acceleration profile changed, larger torpedoes = longer ranged & faster.
torpedo damage profile changed, large torpedoes will only do 2x more damage than smalls, roughly.
torpedo rotational dampening has been greatly lowered, launch spin will matter a lot now.
Camera
the camera chases the drone more closely now, should be harder to push the drone you're piloting off-camera.
camera zoom step doubled, 4 zoom stages in & out now allowed.
camera starting view angle increased 50%.
Enemies
enemy difficulty lowered considerably, reaching wave 5 should be attainable with most drone designs now.
enemy designs now have shield boosters, greenhorn & yellowdog have been given more firepower.
Bugs
bugfix: shield module wasn't correctly textured outside of the drone builder.
bugfix: shield module selection hitbox in drone builder was too small.
- bugfixshadow banding should be less frequent but unfortunately still present sometimes when a new world is generated - regenerating the world / starting another attempt usually fixes it, we're still looking into a permanent solution.
Source
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