In this update3
Full notes
Full Rikki Kuu update
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What changed
- Balance
- Gameplay
- Performance
Rikki Kuu changes
Modules
recoil added, everything you shoot out has recoil associated with it.
module masses varied up, previously all were 10.0 units base.
autocannon fire rate lowered about 33%, asteroid impact force halved and volume lowered 3db.
autocannon shells elongated so they're more easily seen.
autocannon and plasma cannon projectile origin points adjusted to be slightly farther back into the barrels so the trails connect a little better.
- torpedo rate of fire adjusted to 110 grouping, turning rates improved over 100% and explosion force doubled.
Drones
minor performance improvements with indicators.
speed indicator color changes slowed down, giving rise to a yellow state of slowing down and speeding up simultaneously.
flight control retuning: roll correction is strongest when already aiming in the right direction to avoid unexpected backflips.
drone shield hitpoint regeneration rates doubled.
3 enemy designs updated to have more guns and more shields, be wary of more homing torpedoes around.
Bugfixes
torpedo homing quality became excessive up close, worse for larger torpedoes.
fire control code cleaned up to handle firing animations better with short refire intervals.
Source
Changelog.gg summarizes and formats this update. How we read updates.
