Full notes
Full RIG Riot update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks, got some buffs for quad legs and some bug fixes. Also, Next Fest has started so if you're willing I'd love some help spreading the word about RIG Riot. Hope you're having fun with the update!
What changed
- Balance
- Gameplay
- Fixes
RIG Riot changes
Changes
Innate Dash Boost Duration multipliers from leg parts now also apply to Dash Boost Cooldown
Note: Quads have reduced Dash Boost Duration due to being focused on a "burstier" playstyle. This should help with situations where consecutive boosts are needed to avoid damage
Balance
Increased Reverse leg jump power multiplier (1.1 -> 1.25)
Reduced Quad leg jump multiplier (0.95 -> 0.9)
Increased Quad grounded boost multiplier (1.25 -> 1.3)
Increased Quad load limit multiplier (1.1 -> 1.2)
Bug Fixes
Fixed newly unlocked weapons not being correctly added to garage weapon boxes
Fixed semi auto weapons sometimes firing into the ground with hold to fire all enabled
Fixed bonus health from mods not affecting max health
Attempted fix for weird missile targeting behavior
Added a fallback check upon opening the pause menu that should close upgrade menus in case they get stuck
Source
Changelog.gg summarizes and formats this update. How we read updates.
