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Steam News21 February 20264mo ago

Quad Leg Bug Fixes - Demo Patch - February 21st, 2026

Hey folks, this is the first set of bug fixes for the recent Quad Leg update. More fixes are in the works but I wanted to get some of the major issues addressed quickly.

Full notes

Full RIG Riot update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey folks, this is the first set of bug fixes for the recent Quad Leg update. More fixes are in the works but I wanted to get some of the major issues addressed quickly. Let me know if you run into any issues or if you're having a good time with the update :D

What changed

7 fixes2 additions11 changes1 removal
  • Fixes
  • Gameplay
  • Balance
  • Performance
  • Events
fixedHey folks, this is the first set of bug fixes for the recent Quad Leg update. More fixes are in the works but I wanted to get some of the major issues addressed quickly. Let me know if you run into any issues or if you're having a good time with the update :D
changedSwitched name of Void Slot to Blocked Slot and updated description to include an explanation of how to leave a slot empty but open for upgrades. Will likely improve this further in the future when I have more time
changedAdjusted experience curve
removedWeapon weight no longer factors into held ammo capacity calculation
changedNote: Lighter weapons are already tuned to deal less damage, but I think the extra total ammo reduction was salt in the wound. You should already expect to take longer to finish fights with lighter weapons due to their lower DPS, so it's probably not necessary to reduce their ammo capacity as well.
addedAdded a new particle effect for Fire Demon's incendiary missiles
player's base damage increase per upgrade level (2.5%5%player's base damage increase per upgrade level ( increased, buffTermite base damage increased (5052Termite base damage increased ( increased, buffRepeater base damage increased (120123Repeater base damage increased ( increased, buff

RIG Riot changes

fixedHey folks, this is the first set of bug fixes for the recent Quad Leg update. More fixes are in the works but I wanted to get some of the major issues addressed quickly. Let me know if you run into any issues or if you're having a good time with the update :D
changedSwitched name of Void Slot to Blocked Slot and updated description to include an explanation of how to leave a slot empty but open for upgrades. Will likely improve this further in the future when I have more time
changedAdjusted experience curve
removedWeapon weight no longer factors into held ammo capacity calculation
changedNote: Lighter weapons are already tuned to deal less damage, but I think the extra total ammo reduction was salt in the wound. You should already expect to take longer to finish fights with lighter weapons due to their lower DPS, so it's probably not necessary to reduce their ammo capacity as well.

Changes

  • Switched name of Void Slot to Blocked Slot and updated description to include an explanation of how to leave a slot empty but open for upgrades. Will likely improve this further in the future when I have more time

  • Adjusted experience curve

  • Weapon weight no longer factors into held ammo capacity calculation

Note: Lighter weapons are already tuned to deal less damage, but I think the extra total ammo reduction was salt in the wound. You should already expect to take longer to finish fights with lighter weapons due to their lower DPS, so it's probably not necessary to reduce their ammo capacity as well.

  • Bandit missile drones now fire explosive missiles instead of kinetic

  • Added a new particle effect for Fire Demon's incendiary missiles

  • Changing to a new RIG part category now focuses your currently equipped part

  • Adjusted Shot Caller's weapons

Balance

  • Increased the player's base damage increase per upgrade level (2.5% -> 5%)

  • Player unpredictability now takes longer to wear off (enemy accuracy will be lower for longer after performing evasive movements)

  • Reduced enemy damage scaling

  • Termite base damage increased (50 -> 52)

  • Repeater base damage increased (120 -> 123)

Bug Fixes

  • Updated garage logic to try and fix performance degradation from switching parts. Also improved general garage optimization.

  • Fixed upgrade rate multiplier double-dipping

  • Fixed Booster Efficiency being used to calculate bonuses to Generator Output Efficiency and Generator Recharge Efficiency

  • Fixed Booster Efficiency receiving an unintended +1 to its effect multiplier

  • Fixed controller being able to leave the confirmation and alert windows in the part select menu

  • Fixed player unable to move their mech until activating boosters

  • Fixed infinite load upon opening the tutorial

Source

Steam News / 21 February 2026

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