Full notes
Full RIG Riot update
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Repeated intro
Hey folks, little fast-follow patch here for the demo. Menu tweaks, bug fixes, and new player experience improvements are all still happening, I just wanted to get a couple changes in. I've attempted to improve hit feedback for gunplay so let me know if it feels better or worse. I also tweaked the default target selection values, same goes for that.
What changed
- Gameplay
- UI and audio
- Balance
RIG Riot changes
Personal note: I've been overwhelmed by the amount of attention the demo's launch has received and I just want to say thank you all for trying my game. It's small, weird, and a little janky, but I love it and am excited to keep making it into something you will all enjoy as well. Keep the feedback coming and I'll keep making it better!
-Sage
Features/Content
Added a new handheld gun
Note: You'll need to look around to find this one
Changes
Updated the tutorial to mention the compass and got rid of the compass tutorial pop-up
Improved projectile impact and enemy explosion sound effects
The player is now given the option to decide whether the game automatically shows upgrades upon creating a new profile
Note: This continues to be available in Gameplay Settings as well, so feel free to change it up if the upgrade pop-up is ruining your flow
Increased the default target selection priority of nearby enemies
Note: You can change the target selection settings in the gameplay settings menu as well. Let me know if this change makes target selection feel better and, if it doesn't, either let me know what feels off or tinker with it yourself until you like it and then tell me what you ended up with.
Slightly increased the barrel size for hand guns
Bug Fixes
Removed a duplicate duel
Adjusted health scaling for various duelists
Removed some achievements that are no longer relevant for this version of the game
Source
Changelog.gg summarizes and formats this update. How we read updates.
