Full notes
Full Riftania update
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Repeated intro
Hello Riftanians!
What changed
- Fixes
- Gameplay
- Balance
Riftania changes
Today I wanted to bring a quick patch out because I figured out the visual issue with the Rifthaven Farm (The crops would not visually reset unless you walk up and click on them)
Now the crops in Rifthaven Farm, Kal Teht Farm, and the Palein Pass are visually updating correctly so now after "Regrowing..." they will change back to the harvestable plant without you having to interact on them! (They still worked before but just visually did not change over)
Fixed all of the Werewolf skills none of them should be outside Werewolf Skills!
Rogue gains Multi Strikes on Level 5
Light Blast now hits 2x as intended (a new way of coding the spells to make the Staff show broke this for 2x spells and multi target spells)
Darkness Shade now hits AoE as intended (same issue as the Light Blast)
Any new Sea Kings Thunder Lances should now only deal Thunder Damage and provide Water Resistance, as the multi element attack seemed a bit odd with how it calculates on some types
Source
Changelog.gg summarizes and formats this update. How we read updates.
