What changed
0 fixes0 additions5 changes0 removals
- Compatibility
- Gameplay
- Balance
changedA few small balance and modding changes to the beta:
changedModding: Game now checks that all elements of the spell list are actually spells before launch (ah typ)
changedA few balance changes: Mercurize Initial max charges 8->6
changedLightnign Spire Now the arcs hit cells adjacent to the targets as well as along the beam (hopefully less awkward to actually deal damage with this now)
changedOther balance: Gold Drake Dragon Mage upgrade cost 6->4 cooldown 15->8
few balance changes: Mercurize Initial max charges8→6↓few balance changes: Mercurize Initial max charges decreased, nerfOther balance: Gold Drake Dragon Mage upgrade cost6→4↓Other balance: Gold Drake Dragon Mage upgrade cost decreased, nerfGold Drake Dragon Mage upgrade cost 6->4 cooldown15→8↓Gold Drake Dragon Mage upgrade cost 6->4 cooldown decreased, buffRift Wizard changes
changedA few small balance and modding changes to the beta:
changedModding: Game now checks that all elements of the spell list are actually spells before launch (ah typ)
changedA few balance changes: Mercurize Initial max charges 8->6
changedLightnign Spire Now the arcs hit cells adjacent to the targets as well as along the beam (hopefully less awkward to actually deal damage with this now)
changedOther balance: Gold Drake Dragon Mage upgrade cost 6->4 cooldown 15->8
A few small balance and modding changes to the beta:
Modding: Game now checks that all elements of the spell list are actually spells before launch (ah typ)
A few balance changes: Mercurize Initial max charges 8->6
Lightnign Spire Now the arcs hit cells adjacent to the targets as well as along the beam (hopefully less awkward to actually deal damage with this now)
Other balance: Gold Drake Dragon Mage upgrade cost 6->4 cooldown 15->8