In this update3
Full notes
Full Ricochet Raven update
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What changed
- Gameplay
- Store
- Performance
- Balance
- Fixes
- UI and audio
Ricochet Raven changes
This is officially the first content update for Ricochet Raven!
It took a little longer than i'd like but it's finally here! i hope you guys enjoy the new environment and feathers! there will definitely be some patches over the coming weeks to iron out some bugs that probably got through, however i already have the next set of updates planned! and also plan on making a follow up announcement next week! but for now enjoy and hopefully you guys don't find too many bugs :p
Additions
New Environment!
2 New Enemies
Homing Tank
Rapid fire enemy that can’t aim
Environmental hazard
Ending animations added to bosses
New boss!
5 New feathers!
Changes to shop
Extra dialogue
New Animations
Added Text effects to dialogue
Performance improvements
Added visual for dodging invincibility
Removed harsh edges from slime splat
Added system that unlocks certain enemies in certain environments
Moved laser enemy unlock to The Stumps
Changed how projectiles trace to avoid any chance of missing an enemy.
Adjusted Difficulty curve in game
Bug Fixes:
Boss now reacts to all effect damage types
Fixed certain clipping issues
Fixed Projectile Tracing issues at lower framerates
Known Bugs:
On rare occasions a deflected projectile will go through an enemy (still unsure why)
Weird sounds in certain playthroughs?New Feathers need some balancing tweaks
Still issues with drop downs in the pause menu
Pause menu slice effects not working properly when in shop
Music for some reason can disappear
some bugs with the mutation system
Probably more that people will find
Source
Changelog.gg summarizes and formats this update. How we read updates.
