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Steam News26 April 20262mo ago

Patches & Performance!

Well, you guys have done a great job at finding bugs in the game! thank you for mentioning them here on steam and in the server! this is the first major patch that hopefully fixes a lot of the bugs found: V0.0.

In this update3

Full notes

Full Ricochet Raven update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes0 additions8 changes3 removals
  • Server
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
changedWell, you guys have done a great job at finding bugs in the game! thank you for mentioning them here on steam and in the server! this is the first major patch that hopefully fixes a lot of the bugs found:
changedChanges:Changed how sun conure feather works: Sun conure now does a base 50 Effects DMG every 0.2 seconds Sun conure default range increased by 42%
changedChanges:Improved Tentacle lockdown sequence Added a HUD for clarity Darkened background to make the charge more visible
fixedBug Fixes:Fixed bug that caused laser enemy to spawn before they were introduced
fixedBug Fixes:Fixed projectiles not slowing down when enemies were frozen
removedBug Fixes:Destroyed props no longer blocking incoming projectiles

Ricochet Raven changes

changedWell, you guys have done a great job at finding bugs in the game! thank you for mentioning them here on steam and in the server! this is the first major patch that hopefully fixes a lot of the bugs found:
changedChanged how sun conure feather works: Sun conure now does a base 50 Effects DMG every 0.2 seconds Sun conure default range increased by 42%
changedImproved Tentacle lockdown sequence Added a HUD for clarity Darkened background to make the charge more visible
fixedFixed bug that caused laser enemy to spawn before they were introduced
fixedFixed projectiles not slowing down when enemies were frozen

Well, you guys have done a great job at finding bugs in the game! thank you for mentioning them here on steam and in the server! this is the first major patch that hopefully fixes a lot of the bugs found:

V0.0.4:

Changes:

  • Changed how sun conure feather works:

    • Sun conure now does a base 50 Effects DMG every 0.2 seconds

    • Sun conure default range increased by 42%

  • Improved Tentacle lockdown sequence

    • Added a HUD for clarity

    • Darkened background to make the charge more visible

Bug Fixes:

  • Fixed bug that caused laser enemy to spawn before they were introduced

  • Fixed projectiles not slowing down when enemies were frozen

  • Destroyed props no longer blocking incoming projectiles

  • Fixed Feather description not updating properly when reshuffling stock

  • Fixed bug that let players spam dash up the side of a wall

  • Fixed bug with projectile splitting that caused issues with other feathers such as the black kite orbit or turnstone tradeoff feather

  • Player can no longer buy feather mid randomization animation

  • Fixed bug that caused enemies to fire already deflected projectiles

Optimization:

A lot of changes have been made that should massively improve the games performance!

  • Checks for nearest enemy for homing or lightning is now done through an updated list of enemies rather than getting all enemies

  • Object pool decreased + can expand if needed

  • Enemy spawn count decreased in later levels

  • Enemies are now only moving when on screen

  • Removed or changed unnecessary continuous updating functions to preform better

Source

Steam News / 26 April 2026

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