Full notes
Full Ricky Recharge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Added: • Added option to clear all local PlayerPrefs. (Press "P" during intro video) • Added electric beams on HeavyBot and Drone kills. (matching polarity color) • Added electric beams when drones detonate.
Fixed Issues: • Removed deprecated stat tracking in Local PlayerPrefs. • All button prompts are now consistent (Xbox) When input not recognized. • Fixed font kerning on leaderboards scores. • Fixed some objects being reset while stil in players view. • Fixed Screen-tearing in Tutorial-video's. • Fixed some lights that tried to bake first before going dynamic. • Fixed obsolete code in Postprocessing scripts. • Adjusted particle spawn position on robot explosions. • Explosion particles from drones now match with the current polarity of that drone.
Changes: • Extended the Chargeblast slomo time from 0.5 to 1.5sec. • Empty spots (placeholders) on the leaderboards are now greyed out to avoid confusion. • Added more particles when bots explode (normal 50 > 150, heavy 100 > 250). • Bots random Z force when exploding now has a minimum force. • Raised the chance that Normal bot limbs will be dismembered 30% > 40%.
Dev: • Updated Editor to 2019.4.29f1 (LTS) • Updated Drones Pathfinding to version 4.2.15 • Updated InControl to version 1.8.6 • Added manual slomo. toggle on/off using "Right Bumper". when dev mode is enabled. • New Cams added. "D-Pad Left / Right" or Keyboard X / V (dev mode) to toggle between cameras.
Source
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