Full notes
Full RICE - Repetitive Indie Combat Experience™ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Balance
RICE - Repetitive Indie Combat Experience™ changes
Once more I've returned with updates!
Changelog for v19:
Improved FPS, should hopefully lean a lot less on GPU
Basic Elemental Cards now have a better description.
Fixed some bugs and text with Halo
Added More Options
Ability to turn off coin/exp orbits
Shaders being turned off affects some more things
Can now turn off the slash animation
4K mode is turned off if your settings are loaded on a device with too small of a screen
Weapon Crit descriptors are less confusing ("x2 crit chance" now instead of "200% crit chance")
Projectiles from the Twins deal significantly less damage now
The large black projectiles now pierce so it's easier to notice when you're hit by one
If there is only 1 or 0 planets left, enemies can start spawning off screen, this way they won't clump around the sun
Added 2 new cards:
If I'm allowed to take off the mask and be serious for one moment-I would really appreciate if you left a review on the game! No matter good or bad, reviews really help us out!
See-ya, Pirate Rob
Source
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