Full notes
Full RICE - Repetitive Indie Combat Experience™ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
RICE - Repetitive Indie Combat Experience™ changes
Changelog for v18: Yes yes, that's right. I provided a patch shortly after launch. You're all welcome. Honestly I can't remember some of the stuff I changed, but probably not too important.
Memory Leaks fixed
Options screen has been categorised to make space for new options
Full Screen Option
4K Option, doubles the view of the game, a temporary fix
Added Vertex Buffer Option (if you're getting blank screens on fullscreen this may help)
Added options to configure bloom's quality/performance, with the ability to turn it off
There's now an option to turn off some shader effects
Added a fall back for alt+f4 to quit the game
The time it takes to commit to ending a run is now twice as quick
Grouped Slimes on higher personality ascension should no longer nuke you on death when they split
Optimised bloom
Enemies no longer shrink to the point of being invisible when inside blackholes
Enemies within blackhole no longer push eachother
Added third tier of Aim(Accuracy), adjusted Perfect Aim.
Added 2 'secret' cards. (they're useless)
Coin halo now autocollects after a while (I know it was pretty but it has to go)
Fixd sum typos
If you've got feedback, pop into our Discord. There's some decently cool people there who would possibly listen to you.
See ya, Pirate-Rob
Source
Changelog.gg summarizes and formats this update. How we read updates.
