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Steam News3 May 20262mo ago

Demo v0.4.0 The Deeper Swamp Update

Welcome to the largest and final planned content update for the demo. This massively increases the amount of relic and build variety as well as introducing new boss relics that really shake up how runs play out in the s

Full notes

Full Ribbit Rogue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes17 additions33 changes6 removals
  • Gameplay
  • Balance
  • Events
  • Store
  • UI and audio
  • Workshop
addedWelcome to the largest and final planned content update for the demo. This massively increases the amount of relic and build variety as well as introducing new boss relics that really shake up how runs play out in the second area. With that you'll finally get access to playing through the second area of the game and be able to take on the first of multiple planned final bosses!
changedGameplay Changes
addedNew boss relics, earned after defeating the first boss
addedChanged increasing max health to also add to current health
addedAdded character icons to character specific relic cards and dice info panels
addedAdded shift and ctrl key shortcuts to show all dice info when viewing vertical dice info panels
gold required for the price tag relic effect to activate150175gold required for the price tag relic effect to activate increased, buffforest temple event heal amount1520forest temple event heal amount increased, buffforest temple event max health53forest temple event max health decreased, nerf

Ribbit Rogue changes

addedWelcome to the largest and final planned content update for the demo. This massively increases the amount of relic and build variety as well as introducing new boss relics that really shake up how runs play out in the second area. With that you'll finally get access to playing through the second area of the game and be able to take on the first of multiple planned final bosses!
changedGameplay Changes
addedNew boss relics, earned after defeating the first boss
addedChanged increasing max health to also add to current health
addedAdded character icons to character specific relic cards and dice info panels

Welcome to the largest and final planned content update for the demo. This massively increases the amount of relic and build variety as well as introducing new boss relics that really shake up how runs play out in the second area. With that you'll finally get access to playing through the second area of the game and be able to take on the first of multiple planned final bosses!

Gameplay Changes

-New boss relics, earned after defeating the first boss

-Now able to play through the entire second area on the first difficulty with the starting character

-Enemies now lose shield at end of their turn

-Changed increasing max health to also add to current health

-Added character icons to character specific relic cards and dice info panels

-Added shift and ctrl key shortcuts to show all dice info when viewing vertical dice info panels

-Added new slow ability (+5 effect if it is the final dice used this turn}

-Removed opal circlet from the hero's dice pool

-Removed relic reward after elite fights, replaced with greatly increased xp reward

-Stopped xp scaling and flattened xp gains and gold earned to set ranges depending on fight difficulty

-Add 2 guaranteed campsites per area

-Removed one guaranteed shop per area

-Increased power and health of all enemies slightly

-Added simplified Chinese localization

-Updated Vital ability to work based on static health value, no longer a percentage

Relic Changes

-Reduce iron bars shield amount 5 -> 4

-Updated balloon relic to function more inline with it's description (Blocks first unblocked damage, not first damage)

-Increased gold required for the price tag relic effect to activate 150 -> 175

-Boxing Gloves moved to common

-Updated Skull to work based on static health value, no longer a percentage

New Relics Added:

-Amulet - Gain 4 extra rerolls on first turn, but 1 less on all others

-Spare Pouch - If you have remaining rerolls at the end of your turn, gain 1 extra reroll next turn

-Hand Lens - Relics can be rerolled once per relic reward

-Pill - Take 1 damage at the start of every turn, but heal 5 at the end of every battle

-Pocket Watch - +2 effect to Quick and Slow actions when they activate

-Floppy Disk - Conserve max 3 rerolls between turns

-Top Hat - Reduce shop prices by 25%

-Cracked Urn - Start turn 1 with 9 shield

-Globe - Start turn 2 with 12 shield

-Trash Can - Start turn 3 with 16 shield

-Rechargeable Battery - Permanently upgrade the first dice side used each battle

-Glass Eye - Gain 3 Impact and 2 rerolls when an enemy is defeated

-Pirate Hook - Every 5 times attacking gain a reroll

-Model Ship - Every 5 times shielding gain a reroll

-Fish Bone - Gain 8 shield at the end of your turn if you have 0 shield

-Cheese Wedge - Gain 1 shield when a die is rerolled

-Magic Lamp - Increase the effect of Power to 2x

-Lumber Axe - Cleave now does 0.75x damage to other enemies

-Work Gloves - Reduce thorn damage by 1

-Gauze - Vital now activates when hp over 55

-Quick Dart - Every 3 dice rerolled in a turn gain 1 Combo

-Full Hourglass - +2 effect for the 1st dice used each turn

-Empty Hourglass - +2 effect for the final remaining dice each turn

-Trick Coin (H) - +1 effect to dice sides with even effect values

-Trick Coin (T) - +1 effect to dice sides with odd effect values

-Blacksmith Hammer - You can now visit the forge at campsites

-Cracked Sword - Gain 2 Might and 4 Weakness at the start of battle

-Cracked Shield - Gain 2 Fortify and 4 Shatter at the start of battle

-Fine Cutlery - Permanently upgrade a dice side when it is used to defeat an enemy

-Dynamite - Deal 3 damage to all enemies at the end of your turn if you have 0 shield

-Healing Rune - Retore 2 HP at the end of your turn if you have 0 shield

-Security Camera - Upgrade 4 random dice sides for the battle at the end of your turn if you have 0 shield

-Party Hat - Deal 10 damage to all enemies at the start of battle

-Lucky Clover - Critical hits now increase effect by 2.5x

-Blank Die - Gain 1 extra reroll per turn, blank sides now deal 4 damage to a random enemy when rolled

-Lightning Die - Gain 1 extra reroll per turn, you now roll 5 dice on your first 2 turns

-D4 Die - Gain 2 extra rerolls per turn

-Lucky Dice - Gain 1 extra reroll per turn, guarantees a crit on the first attack, shield, or heal in battle

-Twin Dice - Gain 1 extra reroll per turn, Dual actions now hit a 3rd time

-Cursed Die - Lose 1 reroll per turn, gain 3 Might and Fortify at the start of battle

-Health Die - Gain 1 extra reroll per turn, Cleanse now removes 1 extra from all negative statuses

Dice Changes

-Increased status amounts of star potion

-Replaced blank sides with healing on minor, greater, and superior potion

New Dice Added:

-Sturdy Belt

-Greatsword

-Zweihander

-Tower Shield

-Shield Breaker

Event Changes

-Increased forest temple event heal amount 15 -> 20

-Reduced forest temple event max health increase 5 -> 3

-Updated forest deity event options

-Updated hunting trap event options

-Increase lotto ticket reward amount

New Events Added:

-Spiderweb

-Clocktower

-Hooded Figure

-Capsule Machine

-Traveling Merchant

-Experiment

Visual Changes

-Updated base resolution of the display for crisper text at non-standard resolutions

-Added new animation for dice transforming

-Updated event text visuals

-Added keyword highlighting to text

-Show relics popup when they have an effect trigger

-Update hover outline color on enemies, added hover outline color change to health bar also

-Changed enemy shield color

-Changed enemy shield position per enemy

-Updated tooltip visual

Audio Changes

-Added float effect to enemy intent

-Added sound when adding dice earned at fishing to your pool

Bug Fixes

-Fixed campfire forage option text error

-Fix order of operations for vital ability dice value multiplication

-Relic damage triggers against an enemy with spikes no longer make you take damage

-Fix relic display order when saving a loading a run to keep the order received

-Fixed an issue where recent encounter data was being wiped if saving and reloading leading to repeating an encounter in a run

-Fix issue where opening run info right as battle start still lets you select and play dice

-Fixed getting double gold reward from fishing event

-Fixed charged status not always impacting combo effect

-Stop dice from being able to be played while rolling

Source

Steam News / 3 May 2026

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