Full notes
Full Ribbit Rogue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
- Gameplay
Welcome to the first of many balance patches for Ribbit Rogue!
I want this game to be challenging, but it seems right now the demo may be skewed just a little bit too hard. This patch will hopefully make it feel like a more well balanced fair experience that still proves to be a challenge for players. I don't want to make too many large changes now, but I'll keep an eye on how things are looking moving forward. As always, your feedback is extremely helpful in making this game as great as it can be!
Enemy Changes
-Weakened mushroom
-Reduced mosquito health
-Weakened mosquito
-Reduced fox health
-Weakened fox
-Weakened snail
-Reduced green slime health
-Reduced blue slime health
-Weakened blue slime
-Reduced boar health
-Made elites spawn later
Relic Changes
-Increased anchor heal amount from 20 -> 25
-Increased scroll xp increase from 1.25x -> 1.5x
-Increased arrow damage from 4 -> 5
-Increased % of health restored by harp from 25% -> 50%
-Increased impact status given by alarm bell from 5 -> 7
Dice Changes
-Improved ruby ring dice
-Added a new dice, shortsword, that starts in your pool replacing one of the broadswords
Source
Changelog.gg summarizes and formats this update. How we read updates.
