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Steam News25 November 20205y ago

Autumn Sales Live & Update on the development

Hi! First, Autumn Sales are now live! If you've been waiting for get your hands on the game, now is the perfect time! Rhythmy is at -50% so make sure to get the game while it is available!

Full notes

Full Rhythmy update

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What changed

1 fix1 addition0 changes0 removals
  • Performance
addedSome things have changed, mostly in the game's backend because we were very unhappy with some of the core systems, and how they were behaving. There was also a lot of performance issues, which we're trying to tackle as we speak, as well as adding a new performance mode, which will remove some game elements, effects, in order to help slower computers run the game smoothly.
fixed(Editor) New TAG system, replacing the old InstanceID one, it will be much easier now to select a specific object for a specific function - (Editor) New generic tween functions, you can now move, change angle & size for non bullet type objects - (Game/Editor) New enemy type "OrbitMeteor" (preview included) showing off the TAG system to properly select dedicated instances, each element can be controlled independently - Last level for Orange Factory / Introduction of the new theme/chapter - Performance mode/improvements -> We reduced a lot the processing time of a lot of events, which significantly reduced freezes and lags - Editor QoL changes (Copy-paste event being one of the main new things) - Editor Preview changes/fixes (preview from current point will be fixed) - (Editor) Functions reorganization

Rhythmy changes

addedSome things have changed, mostly in the game's backend because we were very unhappy with some of the core systems, and how they were behaving. There was also a lot of performance issues, which we're trying to tackle as we speak, as well as adding a new performance mode, which will remove some game elements, effects, in order to help slower computers run the game smoothly.
fixed(Editor) New TAG system, replacing the old InstanceID one, it will be much easier now to select a specific object for a specific function - (Editor) New generic tween functions, you can now move, change angle & size for non bullet type objects - (Game/Editor) New enemy type "OrbitMeteor" (preview included) showing off the TAG system to properly select dedicated instances, each element can be controlled independently - Last level for Orange Factory / Introduction of the new theme/chapter - Performance mode/improvements -> We reduced a lot the processing time of a lot of events, which significantly reduced freezes and lags - Editor QoL changes (Copy-paste event being one of the main new things) - Editor Preview changes/fixes (preview from current point will be fixed) - (Editor) Functions reorganization

Hi!

First, Autumn Sales are now live! If you've been waiting for get your hands on the game, now is the perfect time! Rhythmy is at -50% so make sure to get the game while it is available!

--

We wanted to give you an update as well on the development of the game. It's been a rough period for everyone (it still is) but things need to roll and life goes on as we say, we did take an extended break from the project for a few months, this was really needed but we've been back on the development since a few weeks/months now.

Some things have changed, mostly in the game's backend because we were very unhappy with some of the core systems, and how they were behaving. There was also a lot of performance issues, which we're trying to tackle as we speak, as well as adding a new performance mode, which will remove some game elements, effects, in order to help slower computers run the game smoothly.

Here's a short list of changes already made as well as some currently undergoing, that are planned for the next release:

  • (Editor) New TAG system, replacing the old InstanceID one, it will be much easier now to select a specific object for a specific function - (Editor) New generic tween functions, you can now move, change angle & size for non bullet type objects - (Game/Editor) New enemy type "OrbitMeteor" (preview included) showing off the TAG system to properly select dedicated instances, each element can be controlled independently - Last level for Orange Factory / Introduction of the new theme/chapter - Performance mode/improvements -> We reduced a lot the processing time of a lot of events, which significantly reduced freezes and lags - Editor QoL changes (Copy-paste event being one of the main new things) - Editor Preview changes/fixes (preview from current point will be fixed) - (Editor) Functions reorganization

We hope you stay safe out there, and we should be back soon with more updates on the game, and a preview of the upcoming last level for Chapter 2!

Cheers!

Source

Steam News / 25 November 2020

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