In this update2
Full notes
Full Rhythmy update
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What changed
- Gameplay
- Events
- UI and audio
- Fixes
- Performance
Rhythmy changes
Hi there! Here's the third patch for the alpha of Rhythmy! This patch is the second part of the "big patch"we decided to split into two, as we announced last patch There's a lot of new stuff coming this patch, hope you'll like it Don't forget to join our Discord to apply to the alpha, or just to get more frequent updates! Discord Let us know what you think about these changes! And if you find any bug, make sure to report it on Discord --------------------------------------------------------------------------------
VERSION 0.5.3a
Additions/modifications:
New Level Selection, This is now the final level selection design!
New Level : "Doki Doki", you can now play the 3rd level of Purple City!
- New Mutator"Speed Up!" , you can now play any level with this new mutator (Good luck)
5 New Achievements, linked to the new level, and mutator
New resync system, this system will help resync the level if you encounter somehow a major desync
NEW Shake System, FlashLights are now properly implement in the game
Player Controls - Tweaked, Player controls should feel even smoother now
Fixes:
Fixed some events sometimes not triggering
Fixed some visual glitches on high resolution for UI
Fixed some collisions issues
Fixed random generation on some sprites (so now they can target borders)
Fixed player getting out of screen
Fixed sprite despawn on death
Fixed pause/defeat menu issues & performance problems
Fixed several UI animations
Small improvement on the main menu performance issues
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Source
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