Full notes
Full RhythmStrike update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Performance
This update addresses most of the feedback reported since the game's initial launch.
Bugs fixed:
Fixed a bug where playing with an Instant Fail Condition prevented any score from being saved.
The game should no longer stutter when playing a song for the first time.
Fixed a bug where identical score values in the leaderboards were not sorted properly by time.
Several other bugs have been fixed as well.
Notable changes:
You can now disable FX in the free play mods menu in exchange for a 5% score reduction (subject to change).
When you clear a song with a Perfect Play, you will receive a new "SS" grade.
Strike Notes are now easier to play.
The player rank now depends more on the skill rating.
The player rank shown as a percentage now includes the first digit after the decimal point.
Mouse controls have been improved.
There has been a slight improvement in game performance.
The mouse scroll wheel direction to change songs in the song select menu has been reversed.
The "Play Field Cutoff" setting has been renamed to "Play Field Length."
The song panel now shows whether the Hard Energy Bar is enabled.
The game's framerate is now x1 by default instead of x2.
Source
Changelog.gg summarizes and formats this update. How we read updates.
