In this update7
Full notes
Full Rhythm Racer update
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Repeated intro
Hey racers,
What changed
- Gameplay
- UI and audio
- Performance
Rhythm Racer changes
I’ve been busy polishing for Early Access. Here’s what’s new.
The lightning boost is harder to miss
Score Boosts now stand out more: bigger, brighter, and wrapped in a glowing sci-fi cage so you can see them coming down the track.
Everything feels smoother
Multiplayer and Stream Mode in particular should feel a lot better. Less hitching, cleaner flybys, and a race that keeps its pace.
Flybys are less annoying
Barriers no longer spoil the track before you start. And if you pick the wrong song, you can pause and leave during the flyby instead of having to start the race first.
Menu music is back
Leaving a race or ending a stream no longer leaves the main menu silent.
Offline play behaves
If Steam is offline, the game won’t get stuck waiting on leaderboards or ghosts. You can still race.
Finish line feels better
Counting up gems and barriers at the end has proper sound. New personal bests get a little celebration. Multiplayer winners get a sting when the result drops.
Little extras
New players get Max FPS by default. Bad playlist tracks get skipped instead of kicking you out. And there’s more polish under the hood so odd songs fail gracefully instead of freezing. If you are following along then thanks for being involved. Early Access planned for 14th August 2026. I cant wait on your feedback and suggestions on how we can make this the best experience possible. Mootilate.
Source
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