HomeGamesUpdatesPricingMethodology
Steam News6 August 20264d ago

Rhythm Racer Update

Hey racers, I’ve been busy polishing for Early Access. Here’s what’s new. The lightning boost is harder to miss Score Boosts now stand out more: bigger, brighter, and wrapped in a glowing sci-fi cage so you can see them

In this update7

Full notes

Full Rhythm Racer update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey racers,

What changed

0 fixes3 additions0 changes2 removals
  • Gameplay
  • UI and audio
  • Performance
addedI’ve been busy polishing for Early Access. Here’s what’s new.
removedFlybys are less annoyingBarriers no longer spoil the track before you start. And if you pick the wrong song, you can pause and leave during the flyby instead of having to start the race first.
removedMenu music is backLeaving a race or ending a stream no longer leaves the main menu silent.
addedFinish line feels betterCounting up gems and barriers at the end has proper sound. New personal bests get a little celebration. Multiplayer winners get a sting when the result drops.
addedLittle extrasNew players get Max FPS by default. Bad playlist tracks get skipped instead of kicking you out. And there’s more polish under the hood so odd songs fail gracefully instead of freezing. If you are following along then thanks for being involved. Early Access planned for 14th August 2026. I cant wait on your feedback and suggestions on how we can make this the best experience possible. Mootilate.

Rhythm Racer changes

addedI’ve been busy polishing for Early Access. Here’s what’s new.
removedBarriers no longer spoil the track before you start. And if you pick the wrong song, you can pause and leave during the flyby instead of having to start the race first.
removedLeaving a race or ending a stream no longer leaves the main menu silent.
addedCounting up gems and barriers at the end has proper sound. New personal bests get a little celebration. Multiplayer winners get a sting when the result drops.
addedNew players get Max FPS by default. Bad playlist tracks get skipped instead of kicking you out. And there’s more polish under the hood so odd songs fail gracefully instead of freezing. If you are following along then thanks for being involved. Early Access planned for 14th August 2026. I cant wait on your feedback and suggestions on how we can make this the best experience possible. Mootilate.

I’ve been busy polishing for Early Access. Here’s what’s new.

The lightning boost is harder to miss

Score Boosts now stand out more: bigger, brighter, and wrapped in a glowing sci-fi cage so you can see them coming down the track.

Everything feels smoother

Multiplayer and Stream Mode in particular should feel a lot better. Less hitching, cleaner flybys, and a race that keeps its pace.

Flybys are less annoying

Barriers no longer spoil the track before you start. And if you pick the wrong song, you can pause and leave during the flyby instead of having to start the race first.

Menu music is back

Leaving a race or ending a stream no longer leaves the main menu silent.

Offline play behaves

If Steam is offline, the game won’t get stuck waiting on leaderboards or ghosts. You can still race.

Finish line feels better

Counting up gems and barriers at the end has proper sound. New personal bests get a little celebration. Multiplayer winners get a sting when the result drops.

Little extras

New players get Max FPS by default. Bad playlist tracks get skipped instead of kicking you out. And there’s more polish under the hood so odd songs fail gracefully instead of freezing. If you are following along then thanks for being involved. Early Access planned for 14th August 2026. I cant wait on your feedback and suggestions on how we can make this the best experience possible. Mootilate.

Source

Steam News / 6 August 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.