In this update4
Full notes
Full Rhythm Doctor update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello interns!
What changed
- Gameplay
- Store
- UI and audio
- Events
- Server
Rhythm Doctor changes
We've got a few things to talk about today, including our crossover with Beatblock and some Rhythm Weightlifter news. Also some new Level Editor additions!
New Level!
You can now find público cautivo from the game Beatblock in the Basement section of Story Mode!
Song by CV35W (John Foong) with voiceover by Spiffy
Level by fancybread
Inspired by a level by azabi
Museum background by CV35W (John Foong)
Also: you can now use the mascot of Beatblock, Cranky, as a character in the Level Editor.
Beatblock is a great new indie rhythm game, with developers that originate from the Rhythm Doctor community! We're even in a bundle with them if you want to receive a discount. Check it out!
Rhythm Weightlifter News
You can now play Rhythm Weightlifter, the polyrhythm-centric minigame from Act 5, as its own standalone game! We've released it on mobile (iOS and Google Play) as a free game. When you beat it, you unlock the new Infinite Mode. Let us know how far you go!
Game Improvements and Changes
The game has been migrated to Unity 6 from an older version. Ideally, this shouldn't change anything for you.
To improve our development workflow, this will be the last version where we will be delivering 32-bit builds for Windows. We’ve observed Steam stats and there seem not to be any more people using 32-bit computers in our userbase.
- Rhythm WeightlifterAdded infinite mode, plus many small improvements.
- Pause MenuItem height has been increased for better text legibility in certain languages such as Polish and Spanish.
Misc UI improvements.
Level Editor Improvements and Changes
[Set VFX Preset] Most properties (intensity, color, etc) in the Set VFX Preset can now be disabled, similar to other events. Disabled properties remain unchanged, allowing each property to be eased individually
[Set VFX Preset] Most presets now start at 0% intensity instead of 100%. This means that enabling an event and easing it to 120% will ease from 0-120 instead of 100-120. Old levels using this behaviour will automatically have the oldVFXEasing mod added. Values are automatically reset to 0% every time the VFX preset is disabled
[Set VFX Preset] Added a VFX preset for the eyes from 6-X, along with various custom methods for finer control (search "eyes" in the Call Custom Method event.)
[Set VFX Preset] Added more properties to the Drawing and Radial Blur VFX presets
"Skip paint effects" is now enabled by defualt for the Set Theme event
Added "Run random event from tag" option o the Tag Action event
Set Game Sound has been migrated to the new event system (meaning it had major internal changes). Functionality should be unchanged but it's worth testing
Internal changes to Set Counting Sound and how sounds are loaded in general
Fixed being unable to disable certain corners in the Set Room Perspective event
Added default beatsounds for characters that were missing them
That's it for now. Thanks for playing!
X/Twitter: @RhythmDrGame
Bluesky: @rd.7thbe.at
Official Discord Server: https://7thbe.at/discord/
Instagram: https://www.instagram.com/rhythm.doctor/
Source
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