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Steam News14 November 20257mo ago

v1.1.0 Update Released|New Save System, Bug Fixes & Interaction Animations

v1.1.0 Update Details New Features 1. Save & Load System (Checkpoint) The main menu has been fully updated with a new Continue button. The game now automatically records your progress within each chapter.

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What changed

1 fix1 addition1 change0 removals
  • UI and audio
  • Server
  • Gameplay
addedv1.1.0 Update Details New Features 1. Save & Load System (Checkpoint) The main menu has been fully updated with a new Continue button. The game now automatically records your progress within each chapter. When you return, you’ll be placed at the most recent checkpoint—feel free to stop anytime and resume without losing progress. 2. New Button Interaction Animations Added improved visual feedback for button interactions, especially for paper plane collisions, making controls clearer and more responsive.
fixedBug Fixes & Improvements 1. Character Collision Fixes Resolved an issue where the player could get stuck in small gaps. Movement is now smoother. 2. Improved Thread (Pinhole) Stability Thread connections are now stable and can reliably perform the Cut → Reconnect cycle. No more thread falling or physics glitches caused by collisions. 3. Refined Scissor Mode Synchronization Fixed alignment issues where scissors didn’t follow correctly, preventing situations where collisions failed to register. 4. Checkpoint Restoration Fixes Fixed a bug where movable cages might fail to return to the correct position after loading a checkpoint. 5. UI / Lighting / Cursor Improvements Adjusted UI hierarchy, lighting cues, and cursor display logic to prevent misaligned buttons and inaccurate click detection.
changedDeveloper’s Message This update addresses every major issue that affected gameplay flow. I’ve almost completely rewritten and optimized the Act III codebase, and this version should be far more stable than the launch build. Thank you all for playing, supporting, and sharing feedback! If you encounter any issues, feel free to reach out anytime. I’ll continue improving the game and delivering better content in future updates. Thank you!!

Rewoven Self changes

addedv1.1.0 Update Details New Features 1. Save & Load System (Checkpoint) The main menu has been fully updated with a new Continue button. The game now automatically records your progress within each chapter. When you return, you’ll be placed at the most recent checkpoint—feel free to stop anytime and resume without losing progress. 2. New Button Interaction Animations Added improved visual feedback for button interactions, especially for paper plane collisions, making controls clearer and more responsive.
fixedBug Fixes & Improvements 1. Character Collision Fixes Resolved an issue where the player could get stuck in small gaps. Movement is now smoother. 2. Improved Thread (Pinhole) Stability Thread connections are now stable and can reliably perform the Cut → Reconnect cycle. No more thread falling or physics glitches caused by collisions. 3. Refined Scissor Mode Synchronization Fixed alignment issues where scissors didn’t follow correctly, preventing situations where collisions failed to register. 4. Checkpoint Restoration Fixes Fixed a bug where movable cages might fail to return to the correct position after loading a checkpoint. 5. UI / Lighting / Cursor Improvements Adjusted UI hierarchy, lighting cues, and cursor display logic to prevent misaligned buttons and inaccurate click detection.
changedDeveloper’s Message This update addresses every major issue that affected gameplay flow. I’ve almost completely rewritten and optimized the Act III codebase, and this version should be far more stable than the launch build. Thank you all for playing, supporting, and sharing feedback! If you encounter any issues, feel free to reach out anytime. I’ll continue improving the game and delivering better content in future updates. Thank you!!

v1.1.0 Update Details New Features 1. Save & Load System (Checkpoint) The main menu has been fully updated with a new Continue button. The game now automatically records your progress within each chapter. When you return, you’ll be placed at the most recent checkpoint—feel free to stop anytime and resume without losing progress. 2. New Button Interaction Animations Added improved visual feedback for button interactions, especially for paper plane collisions, making controls clearer and more responsive.

Bug Fixes & Improvements 1. Character Collision Fixes Resolved an issue where the player could get stuck in small gaps. Movement is now smoother. 2. Improved Thread (Pinhole) Stability Thread connections are now stable and can reliably perform the Cut → Reconnect cycle. No more thread falling or physics glitches caused by collisions. 3. Refined Scissor Mode Synchronization Fixed alignment issues where scissors didn’t follow correctly, preventing situations where collisions failed to register. 4. Checkpoint Restoration Fixes Fixed a bug where movable cages might fail to return to the correct position after loading a checkpoint. 5. UI / Lighting / Cursor Improvements Adjusted UI hierarchy, lighting cues, and cursor display logic to prevent misaligned buttons and inaccurate click detection.

Developer’s Message This update addresses every major issue that affected gameplay flow. I’ve almost completely rewritten and optimized the Act III codebase, and this version should be far more stable than the launch build. Thank you all for playing, supporting, and sharing feedback! If you encounter any issues, feel free to reach out anytime. I’ll continue improving the game and delivering better content in future updates. Thank you!!

Source

Steam News / 14 November 2025

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