Full notes
Full Rewind 99 update
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What changed
- Performance
- Gameplay
- Fixes
- Store
- Maps
- Balance
Rewind 99 Patch Notes Hey everyone! We've rolled out a new update focused on employee behavior improvements, bug fixes, and overall stability. Thanks for all the feedback since launch - it’s helping us polish things quickly. Employee Improvements
Employees will now load and unload Tier 2 Rewind Machines.
Employees will now unload rewind stations even if they don’t currently have tapes to rewind.
Fixed an issue where employees could place Mixed Movies onto the wrong genre shelves.
Fixes & Improvements
Fixed an issue where players who reached max level would receive zero customer activations.
Store Manager now refreshes the item list when a Mixed Movie is authored.
Fixed the INVALID message when joining/leaving multiplayer lobbies - it now displays proper information.
Added support for standard number keys at the checkout station for credit card entry.
The Sudoku option is now more reliable and should allow players to recover from any bad state they are in (i.e. falling through map, etc.)
Addressed a rare issue where grid cells could remain permanently disabled after moving grid objects.
Being knocked down while using a station will no longer cause the station to respawn at the hospital.
Added clear player-facing messages when items cannot be placed on grids reserved for specific side hustles.
Players can now sprint while in Builder Mode.
Various crash fixes and stability improvements.
Gameplay Adjustments
Fixed an issue where slot machines were rewarding more money than intended.
Progression pacing has been slightly slowed to better balance the economy.
Audio
Improved overall music quality for a better listening experience.
Source
Changelog.gg summarizes and formats this update. How we read updates.
