Full notes
Full Revulsion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
Revulsion changes
Ok so here is the current breakdown of what I have in store for the latest Revulsion patch.
Game engine has been updated to the latest version of UE4
There are two passes needed to properly optimize each monster. A simple pass to make sure verts are welded and an additional pass where I actually reduce poly counts.
My goal is to have at least 4 monsters optimized.
AI has been simplified so its less taxing on larger worlds.
Less focus on making Revulsion hard.
More focus on making Revulsion a smoother experience.
Ammo always auto regens.
Monsters give XP even when they are super low level.
Random dungeon is hidden from the menu for now. (Will likely be added again later)
Looking into a way to make action points regenerative.
Patch is coming sometime around the 26th. Lets see how this goes!
======== Discussions Blog https://discussions.app/tag/blog/gtxnbyynv2c2/revulsion-update-progress-and-general-thoughts-of-the-next-update
LBRY - Video https://open.lbry.com/@TheCastle:8/2020-10-19-03-01-47:e?r=7SAm6cZKS9naPabVZ54PJhU4cgvPneS8
Source
Changelog.gg summarizes and formats this update. How we read updates.
