Full notes
Full REVN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
New Content
Friend referral program video tutorial
New Rage VFX
Small visual fidelity updates – more foliage in garden area and some oil spills in pipe lane
Balance Changes
Surefire Rounds – Ichor cost reduced from (700/800/900/1000/1100) to (600/700/800/900/1000)
Surefire Rounds – Crit damage reduced from (15%/19%/23%/27%/31%) to (4%/8%/12%/16%/20%)
Targeted Life Steal – Ichor cost increased from (600/700/800/900/1000) tp (700/800/900/1000/1100)
Targeted Life Steal – Crit damage reduced from (10%/13%/16%/19%/21%) to (4%/8%/12%/16%/20%)
Targeted Rounds – Ichor cost increased from (600/700/800/900/1000) to (700/800/900/1000/1100)
Targeted Rounds – Crit damage reduced early from (8%/11%/14%/17%/20%) to (4%/8%/12%/16%/20%)
Poison Dart – Base damage increased from (100/110/120/130/140) to (200/300/400/500/600)
Healing Dart – Cooldown reduced from flat (12s) to (12s/10s/8s/6s/4s)
Healing Dart – Healing increased early and decreased late from (400/600/800/1000/1200) to (600/700/800/900/1000)
Heat Ray – AP scaling reduced from (40%) to (30%)
Freeze Ray – AP scaling reduced from (40%) to (30%)
Flamethrower – AP scaling reduced from (55%) to (40%)
Darkness Orb – Ichor cost reduced from (350/500/650/800/950) to (300/400/500/600/700)
Turrets – Damage ramp per shot reduced from (60%) to (45%)
Bug Fixes
Fixed invisibility cloak and teleport causing players to appear invisible
Fixed the the incorrect link in the “detailed news” tab
Fixed weapon status effects being applied from out of range
Fixed minions not having head hitboxes
Source
Changelog.gg summarizes and formats this update. How we read updates.
