In this update3
Full notes
Full REVN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
REVN changes
New Content
New (and improved) lobby music
SFX for terminals captured by enemies
Some new HUD elements including improved reload display and improved kill feed for readability
Delta Strike impact VFX
Balance Changes
Weapon Power Gear Spec reduced from (1) to (.5)
Increased player sprint speed from (1.93x) to (2x)
Dash no longer allows vertical movements (not quite a bug fix more so patching an unintended interaction)
Sniper Range reduced from (400m) to (300m)
Minion waves – spawn 33% faster, HP scaling per wave reduced by 25%, Damage scaling per wave reduced 31%
Lifesteal Augment – Cost increased from (450/550/650/750/850) to (550/650/750/850/950)
Targeted Lifesteal – Lifesteal reduced from (3/6/9/12/15%) to (4/6/8/10/12%)
Lightweight Ammo – Ichor cost reduced from (400/700/1000/1300/1600) to (400/500/600/700/800)
QoL & Bug Fixes
Improved toxin grenade VFX fading
Jetpack SFX and VFX no longer remain for players who died while using it
Players can no longer fly vertically with jetpack while recalling
Orbital strike now cancels reloading
Loadouts no longer get stuck in a saving loop
Players can now use chat while dead
Fixed weapons’ being unequipped on spawn
Rally VFX will no longer linger on dead players
Terminal light colors now properly return to neutral when it becomes uncapped
Main menu FPS limit
Source
Changelog.gg summarizes and formats this update. How we read updates.
