Full notes
Full REVN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
New Content
New Menu Animations
Balance Changes
Targeted Lifesteal – Crit damage reduced to (10/13/16/19/22%) from (10/15/20/25/30%)
Targeted Rounds – Crit chance reduced to (4/8/12/16/20%) from (5/10/15/20/25%)
Targeted Rounds – Crit damage reduced to (8/11/14/17/20%) from (10/15/20/25/30%)
Surefire Rounds – Crit chance reduced to (9/18/27/36/45) from (10/20/30/40/50)
Surefire Rounds – Crit damage reduced to (15/19/23/27/31%) from (20/25/30/25/40%)
Assassin Edge – Innate WP reduced to (4/8/12/16/20) from (8/14/20/26/32)
Assassin Edge – Passive proc WP reduced to (25/35/45/55/65) from (55/60/65/70/75)
Smart Gun – Cooldown increased to (27/26/23/22/21) from (22/21/20/19/18)
Player HP growth per gear level increased to +50HP from +25HP
Bug Fixes
Weapon Icons will now refresh when you craft a favorited weapon
Fixed ‘permanent incendiary’ effect
Fixed bugs with Flamethrower, Freeze Ray, and Heat Ray causing them to never un-equip
Rage now prevents abilities from being cast during the charging animation
Source
Changelog.gg summarizes and formats this update. How we read updates.
