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Steam News11 December 20196y ago

Update Ver1.04

This update continues from before, Major changes in internal processing that are the premise of implementing the multiplayer function, The game system and map were changed. I think you can enjoy it even more.

Full notes

Full Reviser update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions6 changes0 removals
  • Maps
  • Events
  • Balance
  • Gameplay
changedThis update continues from before, Major changes in internal processing that are the premise of implementing the multiplayer function, The game system and map were changed.
changedGame system changesSet up several mission areas. The next mission area appears at the end of the mission. - Coins / recovery drugs / weapons (low probability) appear at the end of the mission. - A boss area appears when all missions are completed. - Abolished movement limit area in boss area. - Changed the stage end area so that it appears after boss defeated. - Weapons now appear when the boss is defeated. - Changed so that normal enemies that appear once reappear after a while. - Changed the composition of the terrain and enemy appearance position of all stages. - Reviewed music at some stages.
changedInternal processing changesSubdivision of linkage processing with multiplayer function and change to event driven type. - Review the scene movement process. - Changed input system to be assigned to each player.
changedChange screenThe player's level / avatar / health / stamina / experience value bar is displayed at the top left of the screen. - Detailed information on player health / experience values can be viewed on the inventory screen. - Delete health value above character - Abolish normal enemy marks from indicators around the screen - The weapon type of the team member was displayed. Steam post image
changedImproved processing capacityPause AI (enemy / team member) away from the player - Review the processing speed of the enemy discovery routine. - Review of rendering process - Changed the character shadow to a simplified version. - Reduction of excessive effects
changedOtherSlightly modified strength / speed of Bee / Wolf - Changed the maximum number of items to be changed from 99 to 9999.

Reviser changes

changedThis update continues from before, Major changes in internal processing that are the premise of implementing the multiplayer function, The game system and map were changed.
changedSet up several mission areas. The next mission area appears at the end of the mission. - Coins / recovery drugs / weapons (low probability) appear at the end of the mission. - A boss area appears when all missions are completed. - Abolished movement limit area in boss area. - Changed the stage end area so that it appears after boss defeated. - Weapons now appear when the boss is defeated. - Changed so that normal enemies that appear once reappear after a while. - Changed the composition of the terrain and enemy appearance position of all stages. - Reviewed music at some stages.
changedSubdivision of linkage processing with multiplayer function and change to event driven type. - Review the scene movement process. - Changed input system to be assigned to each player.
changedThe player's level / avatar / health / stamina / experience value bar is displayed at the top left of the screen. - Detailed information on player health / experience values can be viewed on the inventory screen. - Delete health value above character - Abolish normal enemy marks from indicators around the screen - The weapon type of the team member was displayed. Steam post image
changedPause AI (enemy / team member) away from the player - Review the processing speed of the enemy discovery routine. - Review of rendering process - Changed the character shadow to a simplified version. - Reduction of excessive effects

This update continues from before, Major changes in internal processing that are the premise of implementing the multiplayer function, The game system and map were changed.

I think you can enjoy it even more.

Game system changes

  • Set up several mission areas. The next mission area appears at the end of the mission. - Coins / recovery drugs / weapons (low probability) appear at the end of the mission. - A boss area appears when all missions are completed. - Abolished movement limit area in boss area. - Changed the stage end area so that it appears after boss defeated. - Weapons now appear when the boss is defeated. - Changed so that normal enemies that appear once reappear after a while. - Changed the composition of the terrain and enemy appearance position of all stages. - Reviewed music at some stages.

Internal processing changes

  • Subdivision of linkage processing with multiplayer function and change to event driven type. - Review the scene movement process. - Changed input system to be assigned to each player.

Change screen

  • The player's level / avatar / health / stamina / experience value bar is displayed at the top left of the screen. - Detailed information on player health / experience values can be viewed on the inventory screen. - Delete health value above character - Abolish normal enemy marks from indicators around the screen - The weapon type of the team member was displayed. Steam post image

  • Separate tutorial into dedicated scenes. Steam post image

Improved processing capacity

  • Pause AI (enemy / team member) away from the player - Review the processing speed of the enemy discovery routine. - Review of rendering process - Changed the character shadow to a simplified version. - Reduction of excessive effects

Other

  • Slightly modified strength / speed of Bee / Wolf - Changed the maximum number of items to be changed from 99 to 9999.

Source

Steam News / 11 December 2019

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