I started to consider online multiplayer function. However, since the current game system does not assume multiplayer, it is necessary to review the base system.
Full notes
Full Reviser update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition2 changes0 removals
Gameplay
Maps
UI and audio
changedThis update mainly improves the frame rate prior to multiplayer support. Since there is still room for improvement, I would like to make improvements.
fixedImproved frame rateChanged the engine used from Unity 2018 to 2019 - Reviewed the Pooling system for Spawn processing of characters and bullets. As a result, the frame rate improved by about 1.5 to 2 times. - The model shadow was not displayed because it was output excessively. - Removed display of character footprint (smoke). - Fixed a problem that the frame rate dropped significantly when ACS17 appeared.
changedAdjustmentReload time of handgun / submachine gun is slightly faster and range is slightly longer. - SciFi-Assault Rifle is too strong, so Damage / MagazineSize has been revised slightly downward. - Since the rocket launcher / missile launcher vibrates too much, it is slightly mild. - Slightly less because the player jumped too much. - The bandage appearance rate was increased because there were too many flesh appearances in the early stages.
addedOtherRevised the navigation mesh of the map so that characters do not appear in the terrain. - Increased the voice variation when a human character defeated. - Added a function to display a list of team members at the top left of the screen.
engine used from Unity2018→2019↑engine used from Unity increased, buffAs a result, the frame rate improved by about1.5→2↑As a result, the frame rate improved by about increased, buff
Reviser changes
changedThis update mainly improves the frame rate prior to multiplayer support. Since there is still room for improvement, I would like to make improvements.
fixedChanged the engine used from Unity 2018 to 2019 - Reviewed the Pooling system for Spawn processing of characters and bullets. As a result, the frame rate improved by about 1.5 to 2 times. - The model shadow was not displayed because it was output excessively. - Removed display of character footprint (smoke). - Fixed a problem that the frame rate dropped significantly when ACS17 appeared.
changedReload time of handgun / submachine gun is slightly faster and range is slightly longer. - SciFi-Assault Rifle is too strong, so Damage / MagazineSize has been revised slightly downward. - Since the rocket launcher / missile launcher vibrates too much, it is slightly mild. - Slightly less because the player jumped too much. - The bandage appearance rate was increased because there were too many flesh appearances in the early stages.
addedRevised the navigation mesh of the map so that characters do not appear in the terrain. - Increased the voice variation when a human character defeated. - Added a function to display a list of team members at the top left of the screen.
I started to consider online multiplayer function. However, since the current game system does not assume multiplayer, it is necessary to review the base system. Also, since it is the first multiplayer development, I think it will take some time.
This update mainly improves the frame rate prior to multiplayer support. Since there is still room for improvement, I would like to make improvements.
Improved frame rate
Changed the engine used from Unity 2018 to 2019 - Reviewed the Pooling system for Spawn processing of characters and bullets. As a result, the frame rate improved by about 1.5 to 2 times. - The model shadow was not displayed because it was output excessively. - Removed display of character footprint (smoke). - Fixed a problem that the frame rate dropped significantly when ACS17 appeared.
Adjustment
Reload time of handgun / submachine gun is slightly faster and range is slightly longer. - SciFi-Assault Rifle is too strong, so Damage / MagazineSize has been revised slightly downward. - Since the rocket launcher / missile launcher vibrates too much, it is slightly mild. - Slightly less because the player jumped too much. - The bandage appearance rate was increased because there were too many flesh appearances in the early stages.
Other
Revised the navigation mesh of the map so that characters do not appear in the terrain. - Increased the voice variation when a human character defeated. - Added a function to display a list of team members at the top left of the screen.
Please contact the forum for multiplayer requests and bug reports. Thank you.