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Steam News25 October 20196y ago

Fixed overflow of health and coin values

Fixed an issue where the health value would become negative as the level increased. These were held in int variables (up to 2147483647), but changed to handle long values (up to 9223372036854775807).

Full notes

Full Reviser update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • Balance
fixedFixed an issue where the health value would become negative as the level increased. These were held in int variables (up to 2147483647), but changed to handle long values (up to 9223372036854775807). In addition, the upper limit check of the long value has been tightened so that it does not become a negative value. The same correction was made for Coin.
changedIn addition, since it was found that the value would be larger than expected on the development side, the increase factor by character level / weapon level was reduced so that it was difficult to reach the upper limit. Since the factors for both health and weapons damage are reduced, the numerical value will be smaller, but the overall difficulty will not change.

Reviser changes

fixedFixed an issue where the health value would become negative as the level increased. These were held in int variables (up to 2147483647), but changed to handle long values (up to 9223372036854775807). In addition, the upper limit check of the long value has been tightened so that it does not become a negative value. The same correction was made for Coin.
changedIn addition, since it was found that the value would be larger than expected on the development side, the increase factor by character level / weapon level was reduced so that it was difficult to reach the upper limit. Since the factors for both health and weapons damage are reduced, the numerical value will be smaller, but the overall difficulty will not change.

Fixed an issue where the health value would become negative as the level increased. These were held in int variables (up to 2147483647), but changed to handle long values (up to 9223372036854775807). In addition, the upper limit check of the long value has been tightened so that it does not become a negative value. The same correction was made for Coin.

In addition, since it was found that the value would be larger than expected on the development side, the increase factor by character level / weapon level was reduced so that it was difficult to reach the upper limit. Since the factors for both health and weapons damage are reduced, the numerical value will be smaller, but the overall difficulty will not change.

Source

Steam News / 25 October 2019

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