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Steam News4 November 20178y ago

Update v0.1.4 ADDS OCULUS RIFT SUPPORT!

Hi all, sorry for the delay since the last update. We've been working hard to support the Oculus Rift, and have made a few tweaks and bug fixes along the way. So what's new? - Oculus Rift is now officially supported!

Full notes

Full RetroGunX VR update

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedHi all, sorry for the delay since the last update. We've been working hard to support the Oculus Rift, and have made a few tweaks and bug fixes along the way. So what's new? - Oculus Rift is now officially supported! Haptic feedback has not yet been implemented, but we'll look at that for a future update. - Increased the default reload speed of the Rail Gun. - Increased the default reload speed of the Rocket Launcher. - The "Energy" bar for each weapon has moved to appear jusr above the hand. Some gamers reported they were unaware of the reload bar in its previous location. (Please let me know if you like it where it is now) - When power-ups are collected, the slow-mo effect is now a bit faster and the powerup title is now displayed for only half the time. - Removed the delay between the Helicopters' sub-waves. Helicopters keep coming until the wave ends. - Removed the delay between the Bombers' sub-waves. Bombers keep coming until the wave ends. - Bombers have more health. - Bombers drop more bombs depending on the difficulty level. - The Red Skull intro has been sped up. - Fixed a few bugs that caused various issues. Please let me know if you find any issues with the game, or have any suggestions to make it better :) Cheers, Brent

RetroGunX VR changes

fixedHi all, sorry for the delay since the last update. We've been working hard to support the Oculus Rift, and have made a few tweaks and bug fixes along the way. So what's new? - Oculus Rift is now officially supported! Haptic feedback has not yet been implemented, but we'll look at that for a future update. - Increased the default reload speed of the Rail Gun. - Increased the default reload speed of the Rocket Launcher. - The "Energy" bar for each weapon has moved to appear jusr above the hand. Some gamers reported they were unaware of the reload bar in its previous location. (Please let me know if you like it where it is now) - When power-ups are collected, the slow-mo effect is now a bit faster and the powerup title is now displayed for only half the time. - Removed the delay between the Helicopters' sub-waves. Helicopters keep coming until the wave ends. - Removed the delay between the Bombers' sub-waves. Bombers keep coming until the wave ends. - Bombers have more health. - Bombers drop more bombs depending on the difficulty level. - The Red Skull intro has been sped up. - Fixed a few bugs that caused various issues. Please let me know if you find any issues with the game, or have any suggestions to make it better :) Cheers, Brent

Hi all, sorry for the delay since the last update. We've been working hard to support the Oculus Rift, and have made a few tweaks and bug fixes along the way. So what's new? - Oculus Rift is now officially supported! Haptic feedback has not yet been implemented, but we'll look at that for a future update. - Increased the default reload speed of the Rail Gun. - Increased the default reload speed of the Rocket Launcher. - The "Energy" bar for each weapon has moved to appear jusr above the hand. Some gamers reported they were unaware of the reload bar in its previous location. (Please let me know if you like it where it is now) - When power-ups are collected, the slow-mo effect is now a bit faster and the powerup title is now displayed for only half the time. - Removed the delay between the Helicopters' sub-waves. Helicopters keep coming until the wave ends. - Removed the delay between the Bombers' sub-waves. Bombers keep coming until the wave ends. - Bombers have more health. - Bombers drop more bombs depending on the difficulty level. - The Red Skull intro has been sped up. - Fixed a few bugs that caused various issues. Please let me know if you find any issues with the game, or have any suggestions to make it better :) Cheers, Brent

Source

Steam News / 4 November 2017

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