HomeGamesUpdatesPricingMethodology
Steam News10 June 202625d ago

Welcome to Retro Manager: Why I Created This Game

Welcome to Retro Manager: Why I Created This Game Hi everyone, My name is Mark, and I'm the solo developer behind Retro Manager.

In this update6

Full notes

Full Retro Manager update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions1 change0 removals
  • Gameplay
  • Events
  • Workshop
  • Store
addedWelcome to Retro Manager: Why I Created This GameI thought the first developer blog would be a good opportunity to introduce myself, explain where Retro Manager came from, and share why I decided to create a football management game in the first place. Retro Manager is my first ever coding project and I've loved learning new skills and watching my game develop as the weeks rolled by.
changedA Lifelong Love of Football ManagementLike many football fans, I've spent countless hours playing management games over the years. In the 90's, I loved the Premier Manager and Championship Manager games. I've always loved the challenge of building a squad, discovering young talent, balancing finances, improving facilities, and slowly turning a struggling club into a powerhouse.
addedWhat's Next?Recent updates have introduced new countries, Steam Workshop support, additional achievements, improved match telemetry, and many quality-of-life improvements.
addedWhat's Next?There is still plenty more I'd like to add, and I'll be using these developer blogs to share progress, discuss design decisions, and give you a behind-the-scenes look at development.
addedThank YouWhether you've purchased the game, added it to your wishlist, left a review, shared feedback, or simply taken the time to read this post, thank you.

Retro Manager changes

addedI thought the first developer blog would be a good opportunity to introduce myself, explain where Retro Manager came from, and share why I decided to create a football management game in the first place. Retro Manager is my first ever coding project and I've loved learning new skills and watching my game develop as the weeks rolled by.
changedLike many football fans, I've spent countless hours playing management games over the years. In the 90's, I loved the Premier Manager and Championship Manager games. I've always loved the challenge of building a squad, discovering young talent, balancing finances, improving facilities, and slowly turning a struggling club into a powerhouse.
addedRecent updates have introduced new countries, Steam Workshop support, additional achievements, improved match telemetry, and many quality-of-life improvements.
addedThere is still plenty more I'd like to add, and I'll be using these developer blogs to share progress, discuss design decisions, and give you a behind-the-scenes look at development.
addedWhether you've purchased the game, added it to your wishlist, left a review, shared feedback, or simply taken the time to read this post, thank you.

Welcome to Retro Manager: Why I Created This Game

Hi everyone,

My name is Mark, and I'm the solo developer behind Retro Manager.

I thought the first developer blog would be a good opportunity to introduce myself, explain where Retro Manager came from, and share why I decided to create a football management game in the first place. Retro Manager is my first ever coding project and I've loved learning new skills and watching my game develop as the weeks rolled by.

A Lifelong Love of Football Management

Like many football fans, I've spent countless hours playing management games over the years. In the 90's, I loved the Premier Manager and Championship Manager games. I've always loved the challenge of building a squad, discovering young talent, balancing finances, improving facilities, and slowly turning a struggling club into a powerhouse.

But as the years went on, I found myself with less free time. Between work, family life, and everything else that comes with being an adult, sitting down for a five-hour gaming session became a lot harder than it used to be.

I still loved football management games. I just wanted one that respected my time.

The Game I Wanted to Play

That's where the idea for Retro Manager began.

I wanted a game that captured those 90's games and the feeling of running a football club without requiring hundreds of hours to enjoy it.

A game where:

  • Seasons move quickly

  • Matches are fast and exciting

  • Club building matters

  • Stadium development is rewarding

  • Player progression feels meaningful

  • You can play for 15 minutes or several hours

Most importantly, I wanted a game that focused on the decisions that make football management fun.

Why the Retro Style?

The retro-inspired visual style wasn't just an artistic choice.

I grew up playing games where imagination filled in the gaps. Simple graphics often left more room for the player to create their own stories.

Retro Manager embraces that philosophy. Rather than chasing realism, the goal is to create a game that's easy to pick up, easy to understand, and fun to keep coming back to.

Building Retro Manager

Creating a game as a solo developer has been both challenging and incredibly rewarding.

Every system, every screen, every piece of artwork, every bug fix, and every update has been part of a long learning journey.

There have been plenty of late nights, lots of experimentation, and more than a few mistakes along the way. But seeing players build clubs, win trophies, unlock achievements, and share feedback makes all of it worthwhile.

What's Next?

Retro Manager continues to evolve.

Recent updates have introduced new countries, Steam Workshop support, additional achievements, improved match telemetry, and many quality-of-life improvements.

There is still plenty more I'd like to add, and I'll be using these developer blogs to share progress, discuss design decisions, and give you a behind-the-scenes look at development.

Thank You

Whether you've purchased the game, added it to your wishlist, left a review, shared feedback, or simply taken the time to read this post, thank you.

Retro Manager exists because of players who enjoy football management games as much as I do.

I look forward to sharing more of the journey with you.

— Mark Developer, Retro Manager

Source

Steam News / 10 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.