Update log
Full Retro Commander update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Store
- UI and audio
- Server
- Fixes
- New Ground Tile "Metal Island"a new ground tile that represents a metal island. Needs to be pre-placed in the in-game editor.
New "Tele-Defense Tower" and endpoint: a defense tower which teleports enemy troops to a target location.
Default Map: the "Deathmatch" scenarios beatified again by the Tony, the artist (last time didn't properly work). Please let us know what you think.
Modding: the map screenshots are now stored within each map. You set them where you also set the icons. That means you don't need to specify them anymore during upload!
Modding: example how to add custom research items (via custom.hjson).
Modding: verifying that all custom assets have a "size:" given.
- Moddingupdated research and remove irrelevant options.
Modding: option to remove unused assets such as graphics & sound FX via the "Remove Unused" menu entry. Only possible before release when still v1.0.0.
Modding: editor allows controlling enemy units during testing.
Modding: editor UI lists now support drag and drop (rather than the up/down arrow) to re-arrange items.
- Manuallist of major human factions and coalitions added to the in-game manual.
- BalancingWalldozer has slightly reduced attack (-20%).
Balancing: Missile Defense (incl. Alien Missile Defense) with slightly higher cost (+25%).
Balancing: Power Poles cannot be captured by inverter beams (e.g. as used by Assimilators).
Game Setup Popup: they popup does not close anymore when an entry was invalid, allowing to easier fix the issue without having to restart (usability).
Tournament Players: there is now a popup that lists all the tournament players (not just the ones in a game).
Password Protected Games: creating them is now free (no cost). Instead, there is now a donation popup asking for covering server fees (can be skipped).
Server Fees: it's now possible to donate coins to cover server fees for multiplayer.
Coin Statistics: coin statistics, i.e. what given out and what's been used is now visible inside the player stats.
Translation Statistics: now show also within the player stats, in addition to the language center.
- Payment DialogLook & Feel of the payment popup improved.
GUI: some dropdown menus enhanced with keyboard search function.
GUI: file drop now works for certain image/etc. input buttons (where normally a file dialog were shown).
- Translationsfixed the parser of translatable texts to also include comic bubble texts (regex didn't include the vertical line & dash).
Translations: make it clear that no AI-generated texts will be accepted.
- Translationsadded quite a few translations from e.g. the maps which were not yet available for translation.
- CosmeticLanguage: latest translations addedThanks :-D
Settings Screen: elements re-ordered for clarity.
Maintenance: bundle batch-upload functionality (internally used).
Maintenance: bundle batch-update functionality (internally used).
Maintenance: check for negative version numbers.
- Maintenancereduced logging from (E) to (I)/(W) where applicable.
Maintenance: limiting max. number of pending translations to 250 to prevent abuse. Have the pending translations approved first before continuing.
Maintenance: showing map version when approving pending maps.
Maintenance: IP lookup table switched to "ipblocks" (from GeoIP).
Maintenance: rate limiter for username recovery.
- MaintenanceSteam SDK wrapper updated to latest 1.10.0.
- Maintenancepayment methods updated (e.g. Stripe)
Maintenance: "jsch" library upgraded to 2.28.0 (Server).
- Maintenancegradle build system updated with shared platform plugins and central properties file for all envs.
- MaintenanceDroid credential library and logging updated.
- MaintenanceDroid dependencies updated to latest.
- Bugfixreverted the previous default map to the latest (Tony's changes removed) as the tutorial didn't work anymore.
- Bugfixenabled research for all the skirmish maps available in the campaign.
Bugfix: Release Tracker was doing too much file I/O (on Server!).
Bugfix: Epic purchase restore/etc. didn't
Source
