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Steam News24 January 201412y ago

Retro City Rampage v1.16 Released

Another big update. Lots of changes/tweaks. The upcoming 3DS version's received a lot of updates, so the PC version gets them too! More to come still! #### v1.

Full notes

Full Retro City Rampage™ DX update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
added#### v1.16 CHANGES | 2014/01/23 ####EFFECTS - Added more Retro+ visual enhancements. Weapon/attack/vehicle/character effects added, including rocket smoke trails and more. Certain weapons and vehicles now have more "oomph!". • JUMPING - You can now jump while in the middle of shooting or attacking and no longer need to wait until the attack has completed. • TV COLOR MODES - 7 new TV color modes added! Check them out! • KEYS - For WASD players, E can now be pressed to enter vehicles, V can be pressed to pick up objects. • SHADOWS - Sprite shadows now appear over background shadows for more contrast. • SWEAT TIME - Checkpoints added. • RETICLE - New reticle on targeted characters/objects. • FRAME LIMITER - Game now runs at the correct speed on all machines when using vsync. • RENDERER - DirectX swapchain updated for smoother graphics. • MISC TWEAKS - Too many to list!

Retro City Rampage™ DX changes

addedEFFECTS - Added more Retro+ visual enhancements. Weapon/attack/vehicle/character effects added, including rocket smoke trails and more. Certain weapons and vehicles now have more "oomph!". • JUMPING - You can now jump while in the middle of shooting or attacking and no longer need to wait until the attack has completed. • TV COLOR MODES - 7 new TV color modes added! Check them out! • KEYS - For WASD players, E can now be pressed to enter vehicles, V can be pressed to pick up objects. • SHADOWS - Sprite shadows now appear over background shadows for more contrast. • SWEAT TIME - Checkpoints added. • RETICLE - New reticle on targeted characters/objects. • FRAME LIMITER - Game now runs at the correct speed on all machines when using vsync. • RENDERER - DirectX swapchain updated for smoother graphics. • MISC TWEAKS - Too many to list!

Another big update. Lots of changes/tweaks. The upcoming 3DS version's received a lot of updates, so the PC version gets them too! More to come still!

#### v1.16 CHANGES | 2014/01/23 ####

EFFECTS - Added more Retro+ visual enhancements. Weapon/attack/vehicle/character effects added, including rocket smoke trails and more. Certain weapons and vehicles now have more "oomph!". • JUMPING - You can now jump while in the middle of shooting or attacking and no longer need to wait until the attack has completed. • TV COLOR MODES - 7 new TV color modes added! Check them out! • KEYS - For WASD players, E can now be pressed to enter vehicles, V can be pressed to pick up objects. • SHADOWS - Sprite shadows now appear over background shadows for more contrast. • SWEAT TIME - Checkpoints added. • RETICLE - New reticle on targeted characters/objects. • FRAME LIMITER - Game now runs at the correct speed on all machines when using vsync. • RENDERER - DirectX swapchain updated for smoother graphics. • MISC TWEAKS - Too many to list!

Source

Steam News / 24 January 2014

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