Full notes
Full Retro City Rampage™ DX update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Fixes
- Performance
- UI and audio
- Gameplay
Retro City Rampage™ DX changes
It's been over twelve years since Retro City Rampage originally released, and I'm excited to announce that a new update is now available for PC, Mac, and Linux.
This quality-of-life update addresses various bugs, compatibility, and performance issues (many reported by you, thank you!).
v2.10 CHANGES | 2024/11/14
New Audio Engine (Windows)
Replaced DirectSound with XAudio2 for improved performance and compatibility.
DirectX Renderer (Windows)
Fixed re-initialization errors that could occur when switching modes.
Leaderboards
If leaderboards appear to be unavailable (ie. if you're offline), the game will no longer continuously attempt to read them. This should improve performance when playing offline.
Button Icons
Although the game auto-detects most popular game controllers, you can now manually choose a specific button icon style (PlayStation or Xbox style icons) from the menu.
More Controller Support
PS5 controllers are now automatically detected and no longer need to be calibrated.
Added support for more game controllers on macOS and Linux.
Overscan Mode
The overscan setting is now saved to settings, so you no longer need to set it each time you launch the game.
Apple M1+ Support (macOS)
Now built for Apple Silicon (as well as Intel).
Fixed an issue where the game could run too fast on newer machines.
Fixed an issue where audio may not work correctly on newer machines.
Steamworks Upgraded
Upgraded the Steam versions to the latest Steamworks SDK
Misc. Bug Fixes
Most importantly, it fixes an issue caused by collecting weapon truck keys during some missions expecting a different key.
Thank you so much for playing! I hope you enjoy the new update. -Brian, Developer of Retro City Rampage
Source
Changelog.gg summarizes and formats this update. How we read updates.
