Full notes
Full Retro update
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Repeated intro
Hey everyone!
What changed
- Balance
- Gameplay
- Fixes
- Performance
Retro changes
I made a couple of changes to Retro recently, here it is!
Difficulty changes
Helicopters in Dogfight now have less health
Decreased the point requirement to progress from Ball Protectors in story mode to 100
Gameplay changes
If two bullets collide in Dogfight, they will both be destroyed
Bugfixes
Fixed an issue where a distortion effect wasn't applied in the intro of the story
Fixed an issue where the player won't be told when they can progress during the "corruption" portion of the story
And a lot of optimization updates I went through nearly all of the code in the game and revised it to be a bit more performance-friendly.
Thanks Thanks for playing Retro! I'll talk to everyone later!
-Matthew
I've been working on my next game! You can follow my progress on Twitter.
Source
Changelog.gg summarizes and formats this update. How we read updates.
