Full notes
Full Retro update
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Repeated intro
Hey everyone! It's been a while. I've been busy working on my next game (you can check out my progress on my Twitter).
What changed
- Fixes
- Performance
Retro changes
I got word about some bugs in the game, so I took some time and fixed them.
If you run into any more bugs, please email me at matthewbridgemangames@gmail.com and I will get on it as soon as I can! Please tell me what the bug does and how it can be recreated so I can fix it. You can also email me about anything else, I'd love to chat!
I can't believe it has already been over a year since I released Retro! It feels like I just released it last week. Since the launch, I've been busy working on a couple of different game ideas. I've worked on about six different game idea and gotten to a playable version for a couple of them. However, I lost interest in each of them but I think the project I've been working on for a couple of months now is something really unique and I'm pretty confident I will finish it! So, keep an eye out for that!
Because I'm already busy with my other game and other stuff, I'm not sure I will be able to get the music update finished any time soon, if at all. I do want to get it finished but don't get your hopes up. Sorry again.
Now to the changes in this update:
Fixed a bug that caused the boss fight to be unbeatable. Sorry to anyone who wasn't able to beat the game because of this.
The player can no longer go off of the screen on the boss fight (I have no idea how this happened, but it's fixed now).
Cleaned up some unnecessary objects in various mini-games.
Minor optimization improvements.
I hope you have a great day and I'll talk to everyone again soon! -Matthew
Source
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