Full notes
Full Retro update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
Arcade: -Removed the requirement for players to reach a certain score to unlock the next game -Increased the player fire rate for Dogfight
-Story: -Decreased score requirements for each game:
Unlocking Ball Protectors: 500 -> 400
Unlocking Submariner: 300 -> 200
Unlocking Sector Breach: 1000 -> 500
Unlocking Dogfight: 800 -> 500
Corrupted Zombies Story Trigger: 500 -> 400
Corrupted Ball Protectors Story Trigger:: 300 -> 200
Corrupted Submariner Story Trigger: 1000 -> 500
Corrupted Sector Breach Story Trigger: 800 -> 500
Corrupted Dogfight Story Trigger: 600 -> 300
-Corrupted Arcade: -Fixed an issue where the player isn't able to open some games from the corrupted arcade menu -Fixed an issue where the corrupted arcade games wouldn't give the player a game over when they should -Fixed an issue where in Sector Breach where the station would be white when damaged instead of red
-Achievements: -Updated the images for the following achievements
Unlock Corrupted Arcade
Whoops...
Uh oh...
I should probably download an antivirus...
-Created 2 new achievements to accompany some recent changes
Other: -Added a lens distortion effect to make the game more like it's being played on an arcade cabinet
Bugfixes: -Fixed an issue where the right row of turrets in ball protectors would be facing down instead of the center of the screen.
Reasoning: -I believe that the score requirements for the arcade mode locked players out of finding a game they enjoyed if they couldn't meet the score requirement for the previous game. -For the story mode, simply removing the score requirements would have a major impact on the story, so I decreased them because I felt they were too difficult to meet. -The lens distortion looked cool
Be expecting a music update (hopefully) really soon!
Have fun :) -Matthew Bridgeman
Source
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