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Steam News12 June 20224y ago

Let's talk about some of the changes.

Hello, so, in the past I mentioned that quite a few things have changed in comparison to the previous game (RT3), but did never really show what that meant. That changes today.

In this update1

Full notes

Full ReThink 4 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello,

What changed

0 fixes4 additions4 changes2 removals
  • Gameplay
changedso, in the past I mentioned that quite a few things have changed in comparison to the previous game (RT3), but did never really show what that meant. That changes today.
removedI will go through the things that got changed/removed and how they are replaced/enhanced, one after another.
addedImportant: None of these changes/additions are made to dumb down the game, this is just to get rid of duplicate things and unnecessary clutter. (If anything, the new things allow me to create even more complex things.)
removedCubes:Removed cubes (in comparison to all previous games, not just RT3):
addedCubes:3-way cube, since the same functionality can now be achieved by using two 2-way cubes
changedCubes:Changed cubes:

ReThink 4 changes

changedso, in the past I mentioned that quite a few things have changed in comparison to the previous game (RT3), but did never really show what that meant. That changes today.
removedI will go through the things that got changed/removed and how they are replaced/enhanced, one after another.
addedImportant: None of these changes/additions are made to dumb down the game, this is just to get rid of duplicate things and unnecessary clutter. (If anything, the new things allow me to create even more complex things.)
removedRemoved cubes (in comparison to all previous games, not just RT3):
added3-way cube, since the same functionality can now be achieved by using two 2-way cubes

so, in the past I mentioned that quite a few things have changed in comparison to the previous game (RT3), but did never really show what that meant. That changes today.

I will go through the things that got changed/removed and how they are replaced/enhanced, one after another.

Just keep in mind: everything below is from an unfinished game, I often leave things in a visually unfinished state as long as it works from a technical point of view for a long time, since I dont need more to build stuff.

Important: None of these changes/additions are made to dumb down the game, this is just to get rid of duplicate things and unnecessary clutter. (If anything, the new things allow me to create even more complex things.)

Cubes:

Removed cubes (in comparison to all previous games, not just RT3):

- 3-way cube, since the same functionality can now be achieved by using two 2-way cubes

- 3-way-cube (switchable), because it never aligned well with the 2-way-cubes (switchable) in terms of switching between directions. There also is a better replacement now, more on that further down.)

- "portal cubes" (white in RT3), due to them causing way too many problems when rotatable etc. (might replace them with something static that has similar functionality, but have not yet done it.)

Changed cubes:

- all cubes with 2 lasers: can now redirect lasers into any direction, not limited to 90 degrees (45 to the left/right) anymore.

- "programmable cube" (the one where you can select where which color goes): Is a 2 laser cube now, was previously 3. The "splitting" now works subtractive, which means: The color you split away is not part of the leftover color anymore. (Example: You can not have Yellow on one Side and Magenta on the other anymore, it would be Yellow and Blue now.)

This is more logical than having a weird point in the puzzle where colors appear out of nowhere

So, these are the cubes that will be in the game (please ignore the hole in the wall, its just a random spot where I dropped the cube, that was unfinished.):

From left to right

- Orange (same as it always has been, single laser redirector) - Green (same as Orange, but can be switched on/off, replaces the numbers on top of yellow cubes from RT3) - White (like orange cubes, but inverts the color it gets hit with.

Example

Red -> Cyan, Yellow -> Blue.) - Red (the usual "splitter/doubler" for lasers, but it can now point in any direction for each laser.) - Blue (same as it always has been, a switchable red cube, can also be rotated in any direction independently) - Magenta (2 lasers like the red cubes, independently rotatable, programmable in terms of how a laser will be split up.

Example

Incoming Color: White -> Outgoing Color: Top: Blue, Bottom: Yellow.)

The cubes are pretty much controlled like they always were: - single redirecting cubes are rotated by scrolling with the mousewheel (can obviously be changed.) - double redirecting cubes rotate the top half with the mousewheel, and the bottom half with SHIFT+Mousewheel.

Yes, for People who are used to the previous games (especially the ones who played all of the games :P) this will be something to get used to, but after a while "it just works" - at least that was my experience when I had to get used to this change.

There will also be optional indicators that you can enable

Source

Steam News / 12 June 2022

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