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Steam News18 December 20223y ago

Upcoming Update - New Content, better Performance, QoL improvements etc.

Hello, I dont have that much to show currently, since it will take a bit more time until I get the update done, but it will come with the following improvements/additions in addition to the ones already made in previous

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Full ReThink 4 update

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Hello,

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • Performance
changedI dont have that much to show currently, since it will take a bit more time until I get the update done, but it will come with the following improvements/additions in addition to the ones already made in previous patches. (PS: No, the game is not "broken" or anything like that, I just found ways to improve it with relatively little effort.)
addedUpcoming changes (planned):An additional Section between B and C, to improve the transition from Tutorial to "actual Puzzles", especially for new players.
changedUpcoming changes (planned):Performance improvements regarding the GameThread , which will bring somewhere between 25% and 92% more FPS in situations where you are limited by the GameThread. (This also has a small effect on the RenderThread, therefore in general slightly increasing FPS even in situations where the GameThread is not the limiting factor.) NOTE: This will have no (noticable) impact if you are heavily limited by your graphics card.)
addedUpcoming changes (planned):New Fences that are more visible than the current ones (see image below)
changedUpcoming changes (planned):Regarding the Performance IMprovements in GameThread (CPU) limited situations:

ReThink 4 changes

changedI dont have that much to show currently, since it will take a bit more time until I get the update done, but it will come with the following improvements/additions in addition to the ones already made in previous patches. (PS: No, the game is not "broken" or anything like that, I just found ways to improve it with relatively little effort.)
addedAn additional Section between B and C, to improve the transition from Tutorial to "actual Puzzles", especially for new players.
changedPerformance improvements regarding the GameThread , which will bring somewhere between 25% and 92% more FPS in situations where you are limited by the GameThread. (This also has a small effect on the RenderThread, therefore in general slightly increasing FPS even in situations where the GameThread is not the limiting factor.) NOTE: This will have no (noticable) impact if you are heavily limited by your graphics card.)
addedNew Fences that are more visible than the current ones (see image below)
changedRegarding the Performance IMprovements in GameThread (CPU) limited situations:

I dont have that much to show currently, since it will take a bit more time until I get the update done, but it will come with the following improvements/additions in addition to the ones already made in previous patches. (PS: No, the game is not "broken" or anything like that, I just found ways to improve it with relatively little effort.)

Upcoming changes (planned):

- An additional Section between B and C, to improve the transition from Tutorial to "actual Puzzles", especially for new players.

- Performance improvements regarding the GameThread, which will bring somewhere between 25% and 92% more FPS in situations where you are limited by the GameThread. (This also has a small effect on the RenderThread, therefore in general slightly increasing FPS even in situations where the GameThread is not the limiting factor.) NOTE: This will have no (noticable) impact if you are heavily limited by your graphics card.)

- Additional Puzzles in each area that will act as "buffer" and allow you to skip 2 puzzles per area and still progress through the game, by providing more Keys than you actually need. (to prevent people getting stuck because they cant solve 1 of 21 puzzles in an area.)

- Additional (optional!) difficult puzzles at the end, for those who solved all previous puzzles and have the excess keys from previous areas.

- "Shortcuts" in certain puzzles to reduce the wait at the end. (Specifically: puzzles that take quite a bit of time to change states.)

- New Fences that are more visible than the current ones (see image below)

When? This year, I expect, but certainly not before Christmas.

Thats all for now, more on this once I actually have something to show besides raw numbers and Fences. While speaking of fences, here are some fences:

Regarding the Performance IMprovements in GameThread (CPU) limited situations:

Source

Steam News / 18 December 2022

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