In this update6
Full notes
Full Retail Rivals update
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What changed
- Balance
- Gameplay
- Fixes
- Store
Retail Rivals changes
Thank you all for your amazing feedback and support! β€οΈ This hotfix fixes several issues while also introducing a major rebalance to one of the game's core systems.
π Changelog
β Popularity System Completely Reworked
The entire Popularity and Customer Distribution System has been rebalanced.
Sabotage now has a much greater impact on gameplay.
Building up popularity is no longer as easy as before.
This makes strategic decisions and sabotage far more rewarding.
Customer distribution between stores has been adjusted accordingly.
π¨ Graffiti Improvements
Graffiti is now saved correctly.
Its popularity impact is now applied reliably.
π οΈ Bug Fixes
The following issues have been fixed:
Fixed various object placement issues.
Fixed problems with product displays.
Fixed lobby-related issues.
Fixed Steam host issues.
Fixed team assignment issues.
π§ The Next Major Content Update Is Coming Soon!
We're already putting the finishing touches on our next major content update, and it will bring plenty of new content!
πͺ New Store
A brand-new store is coming to expand your mall.
π New Game Mode
We're also introducing a completely new game mode with a much stronger focus on sabotage, creating even more competition and chaos between players.
Don't worry if you prefer cooperative gameplay there will still be PvE-focused game modes available, so everyone can enjoy Retail Rivals their own way.
β€οΈ Thank you once again for your incredible support! We can't wait to share the next major update with you and look forward to hearing your feedback!
Source
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