Full notes
Full Retail Hell update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Balance
Retail Hell v1.1.9 patch notes
UX
Improved ambiguous customer lines
Removed double notification sound from Raven
Bugs and stability
Removed collision from hatch doors to prevent items getting stuck
Removed a situation where the Raven would push items
Removed Raven while on the game show
Removed situation where Raven was getting stuck
Fixed a collision on the right side of the counter
Changed position of items received from customers
Fixed colliders on some items moving when colliding against certain objects
Fixed a crash caused by Stalker
Fixed items going into the fridge electrical panel
Fixed certain sound effects not playing correctly
Players can no longer be cursed during the Trypophobia sequence
Fixed an issue where two coffee cups could become stuck in the coffee machine
Fixed a visual issue with the Provider during end-of-day
Fixed a bug that allowed players to cool sodas and Humans while the fridge was broken by using the electricity panel
Game balance
Tweaked difficulty curve on later days
- Day 9Adjusted order of encounters
- Day 1110 seconds added to timer (275->285) and player is given an extra $4
- Day 12goal changed from $69 to $65 and timer extended by 20 seconds
- Day 13goal changed from $75 to $69
Day 14: no longer given a free $9 at the beginning of the day
Improved extra time the stomach gives the player by 10 seconds
Added an extra 10 cents to the profit of sodas
Raven time lowered by 10 seconds
Source
Changelog.gg summarizes and formats this update. How we read updates.
