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Steam News27 February 20264mo ago

Retail Hell v0.3.8 demo update is live!

Retail Hell's latest demo is LIVE NOW Version 0.3.8 is here and brings to the table: ✅Bug fixes ✅Darker, creepier vibes and a new store look ✅The same horrendous creatures you know and love tapping at your window for be

In this update5

Full notes

Full Retail Hell update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions5 changes1 removal
  • Fixes
  • Gameplay
  • Store
  • UI and audio
fixedFull patch notes:Fixed issues where certain creature orders behaved incorrectly.
fixedFull patch notes:Softlock with provider has been fixed
fixedFull patch notes:Some order errors have been corrected
changedFull patch notes:Gameplay
changedFull patch notes:Provider is now on top of the store, items fall from the ceiling to the floor
changedFull patch notes:Item prices are now displayed when hovering over items for clearer purchasing decisions

Retail Hell changes

fixedFixed issues where certain creature orders behaved incorrectly.
fixedSoftlock with provider has been fixed
fixedSome order errors have been corrected
changedGameplay
changedProvider is now on top of the store, items fall from the ceiling to the floor

Retail Hell's latest demo is LIVE NOW

Version 0.3.8 is here and brings to the table: ✅Bug fixes ✅Darker, creepier vibes and a new store look ✅The same horrendous creatures you know and love tapping at your window for beans and hotdogs

Check it out today! If you find any bugs report them over on our Discord

Retail Hell

Full patch notes:

Retail Hell v0.3.8

Bug Fixes

  • Fixed issues where certain creature orders behaved incorrectly.

  • Cursed creatures now apply curses while you are preparing orders instead of after completion

  • Softlock with provider has been fixed

  • Some order errors have been corrected

  • Collisions of objects to not affect or collide with the player

Gameplay

  • Provider is now on top of the store, items fall from the ceiling to the floor

UX

  • Locked interactables now visually appear out of power until unlocked

  • Item prices are now displayed when hovering over items for clearer purchasing decisions

  • End of day now is disabled when you have enough money to buy another day of service

  • End screen now displays the player's name as 'EMPLOYEE'

Visuals

  • Improved 3D visuals for several minor items

  • General polish pass across various in-game assets

SFXs

  • Updated multiple interaction SFX with more polished versions

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Source

Steam News / 27 February 2026

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