What changed
3 fixes8 additions2 changes0 removals
- Events
- Balance
- UI and audio
- Gameplay
- Maps
- Fixes
addedSteam post image Hello everyone! Did you know the Public Playtest for RESTLESS RITES is still going on? And it just received a content update! So feel free to check it out before it ends on January! This update contains a feature that will be heavily expanded in the full game: The Notice Board. There you will find documents which give you hints about both the game and it's underlying story! Expect it to have lots of interesting notes in the future! "But how will I be able to read things when I'm running against time?" Well I'm glad you asked, because: You now have indefinite time to read the notice board and even check on your tasks for the day! So take your time.... provided you remain seated inside the chapel. Opening its doors will start the day, so you'll be on the clock! To end this content update, you might notice some changes on the entity events on the first two days. Especially a new and rather loud problem on Day 2. You can check the changelog below. Let me know what you think! ---- Restless Rites Playtest v1.06 (20/12/2025) ----
addedAdded a new Stamina Bar to the game’s main UI
addedAdded a new Crosshair UI when the bucket is equipped
addedIntroduced the Notice Board
addedIntroduced the “Preparation Step” to the main level
addedBreakable objects can now “take damage” from trash bags according to their size
Restless Rites changes
addedSteam post image Hello everyone! Did you know the Public Playtest for RESTLESS RITES is still going on? And it just received a content update! So feel free to check it out before it ends on January! This update contains a feature that will be heavily expanded in the full game: The Notice Board. There you will find documents which give you hints about both the game and it's underlying story! Expect it to have lots of interesting notes in the future! "But how will I be able to read things when I'm running against time?" Well I'm glad you asked, because: You now have indefinite time to read the notice board and even check on your tasks for the day! So take your time.... provided you remain seated inside the chapel. Opening its doors will start the day, so you'll be on the clock! To end this content update, you might notice some changes on the entity events on the first two days. Especially a new and rather loud problem on Day 2. You can check the changelog below. Let me know what you think! ---- Restless Rites Playtest v1.06 (20/12/2025) ----
addedAdded a new Stamina Bar to the game’s main UI
addedAdded a new Crosshair UI when the bucket is equipped
addedIntroduced the Notice Board
addedIntroduced the “Preparation Step” to the main level
Steam post image Hello everyone! Did you know the Public Playtest for RESTLESS RITES is still going on? And it just received a content update! So feel free to check it out before it ends on January! This update contains a feature that will be heavily expanded in the full game: The Notice Board. There you will find documents which give you hints about both the game and it's underlying story! Expect it to have lots of interesting notes in the future!"But how will I be able to read things when I'm running against time?"Well I'm glad you asked, because: You now have indefinite time to read the notice board and even check on your tasks for the day! So take your time.... provided you remain seated inside the chapel. Opening its doors will start the day, so you'll be on the clock! To end this content update, you might notice some changes on the entity events on the first two days. Especially a new and rather loud problem on Day 2. You can check the changelog below. Let me know what you think! ---- Restless Rites Playtest v1.06 (20/12/2025) ----
Changelog:
Quality of Life
The “Day Intro” message now lingers until you hold “Continue”
Added a new Stamina Bar to the game’s main UI
Added a new Crosshair UI when the bucket is equipped
Features
Introduced the Notice Board
Introduced the “Preparation Step” to the main level
Breakable objects can now “take damage” from trash bags according to their size
Environment
Added a second map inside the Cemetery
Reworked the “Trash” section of the Tutorial to introduce breakable objects
Bug Fixes
Fixed a bug where clicking new game repeatedly would restart the fade animation
Fixed a spot where it was possible to fall off the map in the tutorial (oops!)
Fixed a spot where you could skip getting the Broom in the tutorial
Balancing
Your max stamina is now reduced a bit faster
Day 1 now starts 30 minutes earlier
Day 2 now starts 15 minutes earlier
Entities
Added a new Entity for Day 2!