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Steam News29 March 20242y ago

Big UPDATE!

Critical: Fixed a bug with overpriced dish sales during time skips. Fixed a bug with visitors getting stuck in toilets. Fixed a bug with equipment breakdowns.

Full notes

Full Restaurant Battle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition0 changes0 removals
  • Fixes
  • UI and audio
  • Events
  • Balance
  • Gameplay
fixedCritical: Fixed a bug with overpriced dish sales during time skips. Fixed a bug with visitors getting stuck in toilets. Fixed a bug with equipment breakdowns. Fixed a bug in the dish action menu upon restaurant closure and waiter selection of current dishes.
fixedVisual changes: Waiter's desktop now shows more detailed information on orders during both working hours and at the end of the workday. Visual indication of customer moods. Adjustment of stock display values when unloading goods (decimal points removed). Improved dish management menu. Smooth transition of lighting between time shifts. Overhauled employee skill upgrade menu. Added indication of current balance in staff training and product ordering menus. Added highlighting and statuses for the restaurant management panel. Added hints for possible actions with objects in decoration and construction mode. City update. Added time and date to the interface. Expanded mail menu to show player responses. Changed display of work schedule for promoters. Fixed display of stock item quantities and logic for displaying order quantities. Fixed display of product availability in stock when overfilled.
fixedBugs: Fixed "Marty McFly" bug with police officers surfing through the air without moving their legs. Fixed visitors getting stuck in the toilet during fast time skips. Fixed water and gas consumption bug during time skips. Fixed broken plates bug in the dishwashing area. Fixed bug with kitchen electricity not being connected. Fixed premature exit from repair mode without saving successful repair information. Fixed dialogue events bug after restaurant closure. Fixed duplicate items bug in hands. Fixed staff schedule settings bug. Fixed bug of janitors ignoring broken dishes. Fixed bug with job rejection for employees. Fixed bug with dirty dishes for new visitors. Fixed bug with promoter schedule saving. Fixed bug with dishes upon manual or timed restaurant closure. Fixed product ordering bug. Fixed bug with customers and passersby losing consciousness.
addedChanges in mechanics: Changed water consumption calculation. Now you can open and close taps both in your own and competitor's premises. Employees work worse during time skips. Customers now leave reviews about the restaurant during time skips. Restaurant tables are also cleaned during time skips. Waiters clear dirty dishes if there are no unserved tables or undelivered orders. Customers served at 0% instantly leave the restaurant. Lack of chemicals during restaurant operation leads to dishes being served on dirty plates until the end of the shift or premature restaurant closure. Serving dishes on dirty dishes significantly affects customer ratings. Utensils appear on tables when orders are taken from customers. Visitors no longer sit at tables with dirty dishes. Simplified mini-game for delivering dirty dishes. Selected items for ordering are no longer reset when exiting the inventory menu. When goods are received in stock, dishes for which there were not enough ingredients become available for ordering again. Price rebalance: reduced the cost of skill upgrades, cost of products, and staff wages. New employee skill mechanics. Reworked employee skills.
fixedOther: Reworked tutorial. Kitchen equipment and tutorial malfunction sounds are now twice as quiet. Rebalanced costs of electricity, water, and gas. Optimization of city residents and police officers. Fixed error in indicating inflated prices. Price setting for dishes via sliders. Added the ability to select options in the dialog menu using the mouse. Added notification during time skip if you have no waiter on staff. Over 80 new city residents. Ability to interact with employees. Added quick transition from the restaurant menu to the product ordering menu.

Restaurant Battle changes

fixedCritical: Fixed a bug with overpriced dish sales during time skips. Fixed a bug with visitors getting stuck in toilets. Fixed a bug with equipment breakdowns. Fixed a bug in the dish action menu upon restaurant closure and waiter selection of current dishes.
fixedVisual changes: Waiter's desktop now shows more detailed information on orders during both working hours and at the end of the workday. Visual indication of customer moods. Adjustment of stock display values when unloading goods (decimal points removed). Improved dish management menu. Smooth transition of lighting between time shifts. Overhauled employee skill upgrade menu. Added indication of current balance in staff training and product ordering menus. Added highlighting and statuses for the restaurant management panel. Added hints for possible actions with objects in decoration and construction mode. City update. Added time and date to the interface. Expanded mail menu to show player responses. Changed display of work schedule for promoters. Fixed display of stock item quantities and logic for displaying order quantities. Fixed display of product availability in stock when overfilled.
fixedBugs: Fixed "Marty McFly" bug with police officers surfing through the air without moving their legs. Fixed visitors getting stuck in the toilet during fast time skips. Fixed water and gas consumption bug during time skips. Fixed broken plates bug in the dishwashing area. Fixed bug with kitchen electricity not being connected. Fixed premature exit from repair mode without saving successful repair information. Fixed dialogue events bug after restaurant closure. Fixed duplicate items bug in hands. Fixed staff schedule settings bug. Fixed bug of janitors ignoring broken dishes. Fixed bug with job rejection for employees. Fixed bug with dirty dishes for new visitors. Fixed bug with promoter schedule saving. Fixed bug with dishes upon manual or timed restaurant closure. Fixed product ordering bug. Fixed bug with customers and passersby losing consciousness.
addedChanges in mechanics: Changed water consumption calculation. Now you can open and close taps both in your own and competitor's premises. Employees work worse during time skips. Customers now leave reviews about the restaurant during time skips. Restaurant tables are also cleaned during time skips. Waiters clear dirty dishes if there are no unserved tables or undelivered orders. Customers served at 0% instantly leave the restaurant. Lack of chemicals during restaurant operation leads to dishes being served on dirty plates until the end of the shift or premature restaurant closure. Serving dishes on dirty dishes significantly affects customer ratings. Utensils appear on tables when orders are taken from customers. Visitors no longer sit at tables with dirty dishes. Simplified mini-game for delivering dirty dishes. Selected items for ordering are no longer reset when exiting the inventory menu. When goods are received in stock, dishes for which there were not enough ingredients become available for ordering again. Price rebalance: reduced the cost of skill upgrades, cost of products, and staff wages. New employee skill mechanics. Reworked employee skills.
fixedOther: Reworked tutorial. Kitchen equipment and tutorial malfunction sounds are now twice as quiet. Rebalanced costs of electricity, water, and gas. Optimization of city residents and police officers. Fixed error in indicating inflated prices. Price setting for dishes via sliders. Added the ability to select options in the dialog menu using the mouse. Added notification during time skip if you have no waiter on staff. Over 80 new city residents. Ability to interact with employees. Added quick transition from the restaurant menu to the product ordering menu.

Critical: Fixed a bug with overpriced dish sales during time skips. Fixed a bug with visitors getting stuck in toilets. Fixed a bug with equipment breakdowns. Fixed a bug in the dish action menu upon restaurant closure and waiter selection of current dishes.

Visual changes: Waiter's desktop now shows more detailed information on orders during both working hours and at the end of the workday. Visual indication of customer moods. Adjustment of stock display values when unloading goods (decimal points removed). Improved dish management menu. Smooth transition of lighting between time shifts. Overhauled employee skill upgrade menu. Added indication of current balance in staff training and product ordering menus. Added highlighting and statuses for the restaurant management panel. Added hints for possible actions with objects in decoration and construction mode. City update. Added time and date to the interface. Expanded mail menu to show player responses. Changed display of work schedule for promoters. Fixed display of stock item quantities and logic for displaying order quantities. Fixed display of product availability in stock when overfilled.

Bugs: Fixed "Marty McFly" bug with police officers surfing through the air without moving their legs. Fixed visitors getting stuck in the toilet during fast time skips. Fixed water and gas consumption bug during time skips. Fixed broken plates bug in the dishwashing area. Fixed bug with kitchen electricity not being connected. Fixed premature exit from repair mode without saving successful repair information. Fixed dialogue events bug after restaurant closure. Fixed duplicate items bug in hands. Fixed staff schedule settings bug. Fixed bug of janitors ignoring broken dishes. Fixed bug with job rejection for employees. Fixed bug with dirty dishes for new visitors. Fixed bug with promoter schedule saving. Fixed bug with dishes upon manual or timed restaurant closure. Fixed product ordering bug. Fixed bug with customers and passersby losing consciousness.

Changes in mechanics

Changed water consumption calculation. Now you can open and close taps both in your own and competitor's premises. Employees work worse during time skips. Customers now leave reviews about the restaurant during time skips. Restaurant tables are also cleaned during time skips. Waiters clear dirty dishes if there are no unserved tables or undelivered orders. Customers served at 0% instantly leave the restaurant. Lack of chemicals during restaurant operation leads to dishes being served on dirty plates until the end of the shift or premature restaurant closure. Serving dishes on dirty dishes significantly affects customer ratings. Utensils appear on tables when orders are taken from customers. Visitors no longer sit at tables with dirty dishes. Simplified mini-game for delivering dirty dishes. Selected items for ordering are no longer reset when exiting the inventory menu. When goods are received in stock, dishes for which there were not enough ingredients become available for ordering again.

Price rebalance

reduced the cost of skill upgrades, cost of products, and staff wages. New employee skill mechanics. Reworked employee skills.

Other: Reworked tutorial. Kitchen equipment and tutorial malfunction sounds are now twice as quiet. Rebalanced costs of electricity, water, and gas. Optimization of city residents and police officers. Fixed error in indicating inflated prices. Price setting for dishes via sliders. Added the ability to select options in the dialog menu using the mouse. Added notification during time skip if you have no waiter on staff. Over 80 new city residents. Ability to interact with employees. Added quick transition from the restaurant menu to the product ordering menu.

Source

Steam News / 29 March 2024

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