Residual v1.1.3: Recall Teleporters and the BIG future of Residual
Third patch update is here, with a very tiny amount of things. I see this patch as the one that makes the game stable as stable can be, so from here on we can start focussing on new things!
Full notes
Full Residual update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
5 fixes5 additions0 changes0 removals
Gameplay
Server
UI and audio
Performance
Fixes
addedThird patch update is here, with a very tiny amount of things. I see this patch as the one that makes the game stable as stable can be, so from here on we can start focussing on new things! This is also the patch that I currently have running on my Switch devkit, so I'm testing that in the next few days, and then we should be getting it to Nintendo ASAP for approval.
addedThere are a couple of new features added based on feature-requests over at the discord.gg/orangepixel server - so if you now lost your teleporter, it happens apparently, then you can just make your way back to the ship, and the ships computer will allow you to recall it - and it will appear next to you.
addedI also uploaded a new video yesterday talking about how the launch went, and the HUGE plans I have for this game's future.. let's see if we can make that a reality. If you want to hear what I have planned then make sure to check out the video here:
addedadded: recall "lost" teleporters using the ships-computer
addedadded: optionally assign 1 gamepad button to 2 commands
fixedfixed: rare crash bug with fire/heat maps
Residual changes
addedThird patch update is here, with a very tiny amount of things. I see this patch as the one that makes the game stable as stable can be, so from here on we can start focussing on new things! This is also the patch that I currently have running on my Switch devkit, so I'm testing that in the next few days, and then we should be getting it to Nintendo ASAP for approval.
addedThere are a couple of new features added based on feature-requests over at the discord.gg/orangepixel server - so if you now lost your teleporter, it happens apparently, then you can just make your way back to the ship, and the ships computer will allow you to recall it - and it will appear next to you.
addedI also uploaded a new video yesterday talking about how the launch went, and the HUGE plans I have for this game's future.. let's see if we can make that a reality. If you want to hear what I have planned then make sure to check out the video here:
addedadded: recall "lost" teleporters using the ships-computer
addedadded: optionally assign 1 gamepad button to 2 commands
Third patch update is here, with a very tiny amount of things. I see this patch as the one that makes the game stable as stable can be, so from here on we can start focussing on new things! This is also the patch that I currently have running on my Switch devkit, so I'm testing that in the next few days, and then we should be getting it to Nintendo ASAP for approval.
There are a couple of new features added based on feature-requests over at the discord.gg/orangepixel server - so if you now lost your teleporter, it happens apparently, then you can just make your way back to the ship, and the ships computer will allow you to recall it - and it will appear next to you.
I also uploaded a new video yesterday talking about how the launch went, and the HUGE plans I have for this game's future.. let's see if we can make that a reality. If you want to hear what I have planned then make sure to check out the video here:
Full changes list:
added: recall "lost" teleporters using the ships-computer
added: optionally assign 1 gamepad button to 2 commands
fixed: rare crash bug with fire/heat maps
fixed: planet-radar now also shows graphite and fruit percentages
fixed: default to english for missing text in other languages
fixed: sleep is more visible (ZzZ's)
fixed: "transport back to the ship" dialog when sleepy is now less annoying/spawning less