Full notes
Full ReSetna update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Balance
- Gameplay
- Performance
Changelog for Patch #3
Laser door sfx bugfix
Cursor remains visible while controller is active issue fixed
Added health bars to Apex fight shields
UI overlapping resolved & added background blur to reduce confusion
Enemy loot table fixed for last zone
Ladder movement bug fixes
Player combat improvements - slide cancelation and attacking from slide
More impactful aiming camera movement
Camera adjustment and glitching fixes
Cyclotor no longer pushes the player while charging
Apex vfx optimization and improvements
Apex fight adjusted and bug fixing
Apex arena adjustment for better camera visibility
Enemy errors fixing for cases where they would take damage exactly on spawn
Xynexis chase arena balance (wall speed and trap damage increased)
Source
Changelog.gg summarizes and formats this update. How we read updates.
