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Steam News16 February 20251y ago

We redesigned the entire chase sequence based on our player feedback

First, we want to say a heartfelt thank you! Since launch, we have received incredible support, valuable feedback and tough but honest criticism. We hear you.

In this update7

Full notes

Full ReSetna update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition2 changes0 removals
  • Balance
  • Fixes
  • Events
  • UI and audio
fixedXynexis chase scene reworkedMany of you found this sequence frustrating – too bright, hard to see and unforgiving with no second chances. We have redesigned it: - Visibility issues are fixed with new lighting - Falling off no longer forces you to restart from the beginning
fixedFinal Boss fight improvementsYour feedback was that the Final Boss arena was too bright, making it hard to track projectiles. So we fixed the lighting and added a new twist! Final Boss can now summon enemies to assist, making the fight more dynamic and intense.
addedSabre ranged attack balancingMany of you shared that the Sabre's ranged attack felt too easy to spam. We have added a cooldown after every full use of four charges. Now, every shot counts, adding strategic depth to every fight.
fixedGuardian boss room fixA bug prevented players from collecting a Chip after the Guardian fight. We resolved this by replacing the Chip Station with a Resource Box – no more lost rewards.
changedOther fixes and improvements:General level polish for smoother gameplay - Mouse is now locked to the window – no more drifting onto your second monitor - General UI polish for a cleaner experience - Combat improvements with smoother animation cancels and better combo flow
changedWe know there is still work to doLatest patch has a lot of gameplay improvements, and we already have more updates planned for next week. Some improvements are in areas we thought were fine, but here is the thing: ReSetna is not our game – it is yours. Your voice and experience is the most important to us.

ReSetna changes

fixedMany of you found this sequence frustrating – too bright, hard to see and unforgiving with no second chances. We have redesigned it: - Visibility issues are fixed with new lighting - Falling off no longer forces you to restart from the beginning
fixedYour feedback was that the Final Boss arena was too bright, making it hard to track projectiles. So we fixed the lighting and added a new twist! Final Boss can now summon enemies to assist, making the fight more dynamic and intense.
addedMany of you shared that the Sabre's ranged attack felt too easy to spam. We have added a cooldown after every full use of four charges. Now, every shot counts, adding strategic depth to every fight.
fixedA bug prevented players from collecting a Chip after the Guardian fight. We resolved this by replacing the Chip Station with a Resource Box – no more lost rewards.
changedGeneral level polish for smoother gameplay - Mouse is now locked to the window – no more drifting onto your second monitor - General UI polish for a cleaner experience - Combat improvements with smoother animation cancels and better combo flow

First, we want to say a heartfelt thank you!

Since launch, we have received incredible support, valuable feedback and tough but honest criticism. We hear you. We know ReSetna was not perfect, and we are working hard to make it better. Your feedback has been our guide, and patching it regularly is the result of us listening, learning and improving.

Patch highlights - built from your feedback

Xynexis chase scene reworked

Many of you found this sequence frustrating – too bright, hard to see and unforgiving with no second chances. We have redesigned it: - Visibility issues are fixed with new lighting - Falling off no longer forces you to restart from the beginning

Final Boss fight improvements

Your feedback was that the Final Boss arena was too bright, making it hard to track projectiles. So we fixed the lighting and added a new twist! Final Boss can now summon enemies to assist, making the fight more dynamic and intense.

Sabre ranged attack balancing

Many of you shared that the Sabre's ranged attack felt too easy to spam. We have added a cooldown after every full use of four charges. Now, every shot counts, adding strategic depth to every fight.

Guardian boss room fix

A bug prevented players from collecting a Chip after the Guardian fight. We resolved this by replacing the Chip Station with a Resource Box – no more lost rewards.

Other fixes and improvements:

  • General level polish for smoother gameplay - Mouse is now locked to the window – no more drifting onto your second monitor - General UI polish for a cleaner experience - Combat improvements with smoother animation cancels and better combo flow

We know there is still work to do

Latest patch has a lot of gameplay improvements, and we already have more updates planned for next week. Some improvements are in areas we thought were fine, but here is the thing: ReSetna is not our game – it is yours. Your voice and experience is the most important to us.

We are committed to making ReSetna the game it deserves to be. If you stepped away, we hope you will give it another try. And if you are still with us, thank you for your support! Please keep sharing your thoughts with us.

If you encounter any issues after the update, you can let us know on our Discord Bug Report channel.

Thank you for playing ReSetna!

ReSetna Team

Source

Steam News / 16 February 2025

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