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Steam News3 February 20265mo ago

Rescue Ops: Wildfire – Dev Diary #6

Hello everyone, and happy 2026! This Dev Diary comes with a slight delay, the end of the month was quite busy on our side.

Full notes

Full Rescue Ops: Wildfire update

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Repeated intro

Hello everyone, and happy 2026!

What changed

0 fixes3 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
changedMissions and fire systemAs part of this work, the developers have reworked our fire system , making it possible for a mission to start with a fire that is already well established. Until now, fires always began spreading at the same time as the mission started.
addedInterface and user experienceOn the UI side, two new visual effects have been added:
changedInterface and user experiencea water effect on the camera when the player gets hit by water
changedInterface and user experiencea red outline when an element cannot be interacted with
changedInterface and user experienceWe’re also working on our settings menu .
addedArt updatesadding flags outside

Rescue Ops: Wildfire changes

changedAs part of this work, the developers have reworked our fire system , making it possible for a mission to start with a fire that is already well established. Until now, fires always began spreading at the same time as the mission started.
addedOn the UI side, two new visual effects have been added:
changeda water effect on the camera when the player gets hit by water
changeda red outline when an element cannot be interacted with
changedWe’re also working on our settings menu .

This Dev Diary comes with a slight delay, the end of the month was quite busy on our side. The studio has nevertheless kicked off the year in great shape, and we’re currently working full steam ahead on two major goals: preparing an upcoming playtest and getting our Kickstarter campaign ready.

By the way, if you haven’t done so already, don’t hesitate to follow us on Kickstarter to be notified as soon as the campaign goes live. It helps us a lot in terms of visibility and only takes a few seconds.

So, what happened in January? 👇

Missions and fire system

We’re making progress on a third mission, aiming to offer longer play sessions and bring fresh content to those who have already tested Rescue Ops: Wildfire.

As part of this work, the developers have reworked our fire system, making it possible for a mission to start with a fire that is already well established. Until now, fires always began spreading at the same time as the mission started.

And during these adjustments, the developers had some fun drawing with fire. With Valentine’s Day just around the corner, we couldn’t resist declaring our flame…

Interface and user experience

On the UI side, two new visual effects have been added:

  • a water effect on the camera when the player gets hit by water

  • a red outline when an element cannot be interacted with

We’re also working on our settings menu.

Art updates

The artists are currently focusing on decorating the fire station:

  • adding flags outside

  • desks, maps, posters, and various decorative elements inside

At the same time, we’re preparing the visual assets for the Kickstarter campaign. But more importantly… we’re working on a gameplay-related surprise that we should be able to reveal next month 👀

And also…

  • Project update to Unreal Engine 5.7

  • Added a flashlight on the firefighter’s helmet

That’s it for the start of 2026! Thank you again for your support and patience. We know you’re eager to see more, and we can’t wait to show you what’s coming.

We’ll keep you posted very soon about Kickstarter and the next playtest. Have a great week!

❤️ Rescue Ops: Wildfire team

Source

Steam News / 3 February 2026

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