Full notes
Full Res Judicata: Vale of Myth update
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Repeated intro
Hey everyone, the OST, Strategy Guide, 1.4.0 release AND the Gaia bundle will all be live tomorrow morning. The Gaia bundle contains the full game, and all DLC to date for one low price. Some promised content for the anniversary did not make the deadline - I'm still working on the bonus dungeons and investigating a Linux release. The bonus dungeon content will be released for free. Features in 1.4.0: *The Temporal Rift is now available. It can be accessed through one of roughly a dozen different rift gates. *Damage number readability has been improved *Critical hits and multiple hit damage are now more visible *A WEAK popup now appears when hitting an enemy weakness *Enemy weaknesses are now tracked and shown for players during battle *The Stalwart achievement now activates properly in-game (a mis-capitalization caused it not to activate) *Sectioned health bars are removed *A number of typos (including some consistent ones) have all been corrected *The Venice Armory is now properly referred to as The Venice Arsenal. *A few missing context popups have been corrected *Low-contrast versions of the UI have been added in preparation for a low-contrast accessibility option. *A bug with a mismatch between node.js and greenworks versions has been corrected. This last point may fix the issue some players have reported of being unable to launch the game. I will be continuing to look into the matter.
What changed
- UI and audio
Res Judicata: Vale of Myth changes
Source
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